安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I think the key is how to prevent shooting cancel the animation, not sure what I can do but I'll try my best.
also, just throwing this suggestion out, not sure if its possible. maybe instead of preventing the shooting cancel, just make an action be able to play another animation that players can assign? working backwards, the ems settings would allow you to:
- register what action will execute animations (shooting, shoving, pickup/use, reload)
- what animation would play on said action
essentially this would mean it would be better to have separate "settings" configuration for each button. so that they wont overlap. maybe it could look like this?
"BUTTON_FIRE"
{
ButtonMode = 2
MultiClick = 1
LongPressTime = 0
HideCrosshair = 1
Animations = 3
}
and then the "weapons" section would instead have designateable buttons instead of animations. it would look like this:
"Weapons"
{
pistol = "BUTTON SCORE" , "BUTTON_WALK"
rifle_sg552 = "BUTTON_FIRE" , "BUTTON_SHOVE"
....
}
im aware this would require a massive overhaul of not just the settings but also existing code, im just simply providing options and its still up to you to decide how to go about it
It definitely need change most of the code, if this works, I'll release a new mod, let this one focuses on what it's should to do.
also just to provide some assurance. i have just now confirmed that your mod is able to detect the ads plugin custom animation activities!! here's the list of activities on the github page:
Aim down sight activities list:
ACT_PRIMARY_VM_IDLE_TO_LOWERED 1879 // 进入机瞄
ACT_PRIMARY_VM_IDLE 1873 // 机瞄-正常待机
ACT_PRIMARY_VM_DRYFIRE 1878 // 机瞄-最后一发子弹打掉时转空仓待机的动画
ACT_PRIMARY_VM_IDLE_LOWERED 1880 // 机瞄-空仓待机
ACT_PRIMARY_VM_PRIMARYATTACK 1875 // 机瞄-开火
ACT_PRIMARY_VM_LOWERED_TO_IDLE 1881 // 退出机瞄
currently im messing around with the sequence of which to play the animations. its quite satisfying!
Now I need install the sourcemod plugin to compare.
and btw, ive added you! i really appreciate your work once again 😁
without you, I wouldn't have started making this mod, thx again!