Classic Marathon Infinity

Classic Marathon Infinity

Raytraced Baked Lighting (Script)
Zott  [开发者] 9 月 10 日 下午 3:56
Feature Requests Discussion
1) Since lights cannot be removed from a map, would it be useful to 'start over' and 'remap' all the existing light indexes so they are ascending /descending by light intensity?

2) Only light scenery can be broken right now to have their light removed. This is because scenery already have broken graphics. However, it wouldn't be impossible to also track which emitters surfaces are 'shot' and 'broken'. There would not be any broken texture, but they could have their 100% intensity turned off, and a 'breaking' sound effect played. Any interest?

3) I like emitter surfaces being set to 100% intensity, but perhaps this could be a configurable option to set to X% intensity or default to passive energy-based intensity only.


I'm not that big into mapping, so leveraging your feedback and suggestions on how this script could better aid mapping workflow.
最后由 Zott 编辑于; 9 月 10 日 下午 5:13