边缘世界 RimWorld

边缘世界 RimWorld

Mycohazard - A Biological Mechanitor Mod
Maal 11 月 10 日 下午 6:35
Weird interation and error
Found a bug, but I'll start with a story.
My dwarf colony was going well, then a big battle happened and allies helped. Finally people to bury, my impressive catacombs has been empty for so long! I buried them honourably for their service.

Then after a while I got a message about funerals without a corpse. But I have all the corpse, they are... Wait, why is one of the tomb empty? It still have the epitaph and all, it is just empt- A second one just emptied itself.

Did the event delete the corpses? Is that modded sarcophagus bugged? What about the error log... nothing red or related. some yellow error spam about some null map thing way outside my base, irrelevant. Let's reload and watch... Still disappeared. Let's try again while removing the corpses from the sarcophagus... Wait... "Digested" why the hell are they half digested? They died in battle and weren't near the anomaly flesh tree, I don't even have anomaly stuff on. Tried on a brand new game/map, in case something was corrupted on my base due to mod shuffling. Godmod kill, into the sarcophagus, wait a few hours... Yep, Digested again.

Then I noticed that I still get that yellow error spam about something missing at some coord, but there was nothing there before or after when it started, it's a new game. Let's look deeper...

Constructed TargetInfo with cell=(115, 0, 155) and a null map. UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.TargetInfo:.ctor (Verse.IntVec3,Verse.Map,bool) Verse.EffecterDef:Spawn (Verse.IntVec3,Verse.Map,single) DanceOfEvolution.CompMycelialTreeConsumable:CompTickRare () Verse.Corpse:TickRareInt () Verse.Corpse:TickRare () Verse.Thing:DoTick () Verse.ThingOwner:DoTick () Verse.Thing:DoTick () Verse.TickList:Tick () Verse.TickManager:DoSingleTick () Verse.TickManager:TickManagerUpdate () Verse.Game:UpdatePlay () Verse.Root_Play:Update ()

Mycelial... that sound mushroomy... I have that brain mushroom mod active, but haven't touched it in this game, why does it spam my log. Let's try with only that enabled to see if it is related somehow. Mushrooms ARE related to corpse stuff afterall. But why would it mess with only corpses in sarcophagus (maybe graves too, haven't tested)?

So I start a game with only this mod enabled. Same routine, godmod kill, build a sarcophagus... The error spam start right as a pawn pick up the corpse and start burying it, the coord being where the corpse was initially. Skip a few hours and.... the body is half digested, waiting longer and it's fully gone.

So. Here is a full log lol.

https://gist.github.com/HugsLibRecordKeeper/0bab228ac68e2038f784509bd05e2214
最后由 Maal 编辑于; 11 月 10 日 下午 6:38
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thecardshaper  [开发者] 11 月 27 日 下午 4:07 
I actually have not checked the discussions tab in an extremely long time, and I was completely unaware of this until you posted your comment earlier. In any case, I think this might be the most unhinged bug I've ever seen.

We'll try to get this fixed soon. I do have an inkling of what is causing this in the first place as well.
Maal 11 月 27 日 下午 4:17 
Weird that mod authors do not get notification on new discussion being posted. People might be commenting on my mods at this moment and I wouldn't know!

Was a funny bug to track down tho.
Mikune Folf 11 月 28 日 下午 6:18 
I have this exact bug and have been looking for ages to work out what caused all my pawns to be digested when in cryo displays and graves etc. thankfully you have found it! It's exactly the same one causing the digesting issue in my games (across at least 4 different playthroughs...) Hopefully it can be fixed as it really is quite annoying.
最后由 Mikune Folf 编辑于; 11 月 28 日 下午 6:19
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