Rivals of Aether

Rivals of Aether

Ralsei
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spud  [开发者] 9 月 5 日 上午 10:26
Bugs and stuff...
Let me know if you have found any issues below. Then I can hopefully respond to you directly.
最后由 spud 编辑于; 9 月 6 日 上午 11:25
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正在显示第 1 - 9 条,共 9 条留言
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
最后由 goofytrainboy 编辑于; 9 月 5 日 下午 4:42
ChunkyRagu 9 月 5 日 下午 6:09 
No victory theme plays when winning.
spud  [开发者] 9 月 6 日 上午 5:02 
引用自 ChunkyRagu
No victory theme plays when winning.
Oh yeah i had the theme in a completely different folder... thanks for letting me know :steamthumbsup:


edit: it's been fixed now
最后由 spud 编辑于; 9 月 6 日 上午 11:23
spud  [开发者] 9 月 6 日 上午 5:03 
引用自 goofytrainboy
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
this was something i was planning to add, but I am still figuring out if it is possible and how.
引用自 spud
引用自 goofytrainboy
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
this was something i was planning to add, but I am still figuring out if it is possible and how.
Thanks
Liveds_07 9 月 10 日 下午 12:13 
引用自 spud
引用自 goofytrainboy
Is he supposed to not be able to heal teammates? Can you make him heal teammates?
this was something i was planning to add, but I am still figuring out if it is possible and how.
With the function "get_player_team" you can check which team a character is on. Maybe using the script "hit_player" there's a way to make the attack deal negative damage when hitting same team players? I'm not sure if it'll work with friendly fire off but it's worth a try
Liveds_07 9 月 10 日 下午 12:38 
if (get_player_team( hit_player ) == get_player_team( player )) {
sound_play( sound_get( "oops" ));
}
Here's a template of it
spud  [开发者] 9 月 13 日 上午 8:45 
引用自 Liveds_07
if (get_player_team( hit_player ) == get_player_team( player )) {
sound_play( sound_get( "oops" ));
}
Here's a template of it
Hello, thanks for the suggestion. I did consider trying that but it would only work if team attack is on i think. Also, the moves heals hit players anyway, so programming something for if somone is hit would be somewhat redundant i think. Though you have given me an idea, as i could use the place_meeting to detect if a player's hurtbox has come into contact a hitbox without needing it to actually hit them. Thank you so much! :steamthumbsup:
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