边缘世界 RimWorld

边缘世界 RimWorld

RiMind
Leo 9 月 30 日 上午 11:54
Suggestions for future improvements to the AI's prompt
Hello, if I may, I'd like to leave here some suggestions for future improvements to the AI's prompt for better dialogue context. Some of these should be easy to implement, while others might not be so easy, too costly or even impossible... but anyway...

Checking Rimtalk's GIT (which I assume this mod is improves on), there's a struct called InGameData that collects the following game info: Hour, Date, Season and Weather.

I'd like to suggest adding to that structure, the following extra parameters, if possible:
- Current map biome (Ice Sheet, Desert, etc)
- Current map landmarks, if any (Hot Springs, Fjord, etc)
- Current map temperature and estimated temperature variation.
- Current colony wealth (so pawns have an idea about the colony's current development, if it's meager/rich etc)

And for overall pawn awareness:
- Refine a pawn's outdoors/indoors check, as in, if indoors, also check if pawn is under a roof or an overhead mountain. This is mostly to avoid pawns talking of digging tunnels when there are no mountains.
- Colony items awareness. Allow the user to choose a few stockpile zones/shelves and all included items of said zone would be fed to the AI prompt as general colony stockpile or named stockpile. For example, a shelf or stockpile zone named 'fridge' containing a simple meal and a fine meal, would be fed to the AI's prompt as something like 'Colony's Fridge contains: Simple Meal, Fine Meal).
- Add ideoligion precepts along with memes (I've noticed in the code that memes are already included, but couldn't find any mention to precepts. There are lots of precepts though, this might be too costly...)

I'm not sure if these extra information would greatly increase AI's token usage, so another idea would be to add a toggle or selection in the mod's options menu to let the user choose which game information he wants to be included in the AI's prompt.

Thank you for your attention, and thank you for this great mod!
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Oh and another feature that would really help, is an option to delete specific memories!
I am trying to maintain a mostly “clean” dialogue history for a coherent colony development tale, and being able to choose specific memories for deletion would really help for those times when the AI hallucinates and speaks nonsense!

From what I could understand from the UI, there’s unfortunately only an option to delete all of a pawn’s memories, or all memories of a category (heard, spoke etc)…
also making it ignore certain hediffs (body type matters mod and scars) would be really cool
+letting slaves/prisoners talk would be nice
lovin should also be an event pawns should talk about (i am not using rjw btw)
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