Company of Heroes 2

Company of Heroes 2

Jigoku: Pacific Theater of War
RiceSlut 9 月 14 日 下午 5:16
Bugs, Suggestions, and Complaints
the mod is Promising
Friend 1 hates TAPs, and like realism
Friend 2 loves TAPs and might be a Masochist, also really likes Realism

There was a 3rd Friend, but he crashed out, we tried to like it as much as possible btw, but the longer it went on, the worse we felt about it, we stopped after 3 games

6/10 from Friend 1
7/10 from Friend 2
6.5/10 from me

1. Japanese 47mm should not pen a Sherman front on, and vehicles need to be more survivable, some of the vehicles seem to have Paper thin armor, no health, and weird weapon performance
1.1. the Sherman, during the Pacific theatre, was a menace to Japanese units, and the Jumbo shouldn't be penned by 6 pdr Guns
1.2. Vehicle/Tank weapons are weird, the Matilda III should have a 2 pdr gun, but it feels like a 75mm, the Japanese 47 also feels like a 75mm, while the Sherman 76 feels like a 90mm, and the 90mm feels like a 90mm
1.3. More often than not, Tanks die in one hit which is not fun, tanks should be Survivable or 2-hit

2. Artillery barrages should not need LOS, that's the whole point of Artillery
2.1 Doubly so for ACTUAL ARTILLERY that cannot autofire

3. (Friend 1) Improve infantry in general, the japanese infantry lack AT options, (Friend 2) and Infantry are too Squishy

4. (Friend 2) the Bases Machine guns are invincible, which is bad, cause the Vanilla .50 cal MGs on the american base are not invincible

5. (Friend 2) everything dies really quick, which is bad for the veterancy system currently in game, so increase the rate of veterancy

6. (Friend 2) why tank have delay when shoot (possibly a game limitation)

7. (Friend 1&2) Forcing units to be at HQ is not fun, and should be removed, especially with Forward deploy units like Commandos

8. (Friend 2) all Factions and Doctrines should have Logistics officers, Medical, and a Forward retreat point

9. (Mine and Friends) The 75mm M1 Pack howitzers (Packies) are wildly unreliable, inconsistent, they like to FF a lot, even Friendly firing themselves if in groups, also like colliding with buildings, unironically, i had 2 packies, the one closest to the building had no problem, the one slightly further away really struggled

10. (Friend 2) more Paratrooper call ins

11. All engineers should be able to build Mil Field Hospitals

12. the Japanese don't need Shermans to be good, they can have vehicles like the Chi-Nu II, a japanese tank with a long 75, or the Chi-Ri, and i get it’s the gimmick of the SNLF Captured tech doctrine, but it doesn’t feel like i’m fighting Japan, it just feels like America
12.1 Solution; Limit american vehicles in Captured tech, it’s not like the Japanese have factories for dedicated American tools to fix captured shermans, also maybe fit them with Japanese guns. Captured tech should also feature more infantry weapons

13. All the doctrines feel same-y, since they all have not a whole lot of Variety, Spearhead at least makes everything feel unique with their special names, Commonwealth and CAS for Britain especially since they both get Matildas, and for some reason, Fortifications gets M26 Pershings which is weird

MVP of the Mod: Matilda III
Reasons:
It’s so cheap
All tank armor is paper, so the 2 pdr did so much damage
HE radius is huge for 40mm

Also, just in case, War is not fair, but games are, and they’re meant to be fun as well, it’s why we play them after all, so you should make it fun, and if your gonna tout Realism, at least make it so a 2 pdr gun doesn’t outright kill a pershing in a single shot

Also, this was too long to be a Comment, i would've made it a comment if i could've
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koles220  [开发者] 9 月 14 日 下午 7:21 
Thanks for taking time to write such a detailed review!
I will try to unpack everything.
1 I am aware of this and sadly theres nothing i can do about it (or at least nothing i can think of) since thats how COH2 armor/penetration system is hardcoded. I made the stats close to irl BUT sadly theres still a chance to penetrate armor that shouldnt be penetrated because the system relies on probability. japanese 47mm AT guns could absolutely penetrate M2A2s (thats the most common variant in my mod) front armor if aimed for weakspots. Some japanese tanks (best example Ha-Go) LITERALLY did have paper thin armor (could even be penned by M2HB since the tank was super outdated). It is possible i might have messed up some stats for the 2pdr so i will have to look into it. Survivability depends on the ammo type, distance and gun calliber, if a regular tank gets penned by 47mm it might survive but if it gets hit by a 75mm APHE round theres hardly any chance since the shrapnel would shred the crew or detonate the ammo.
2 from my testing and feedback from my friends it does seem kinda annoying so it will definitely be changed.
3 sadly japanese didnt rlly have any reliable handheld AT weapons and I already stretched it quite far by giving some of the units captured bazookas. That being said type 99 mines and AT satchels can take out shermans quite consitently. Humans are fragile and I already went a bit slack on the realistic damage for them (they cant be killed in one hit from regular rifles and mgs have reduced damage even tho they fire same rounds as some of the rifles)
4 I did that to prevent base camping but since the biggest threat are tanks i will make them destructible
5 I noticed that too, will be changed
6 The delay occurs if ammo type is changed since the gun has to reload
7 I dont want to remove it because I dont like the idea of pulling weapons out of thin air, i might make forward deploy units pre-equiped with weapons (some of them are already)
8 That would make doctrines less distinctive and for some doctrines it might even end up being OP
9 I recon it has something to do with the fact they need LOS to fire, will be investigated
10 Japanese paratroopers were a rare and elite unit and in the closing stages of the war they saw limited combat, pushing them into other doctrines would make them too common. American paratroopers could be more common but it would make other doctrines generic
11 And in most doctrines they are able to do so
12 Captured vehicles are very much limited (the captured tanks appear in only one doctrine and they are stripped of all additional ammo and equipment since the japanese wouldnt have them en masse, in other doctrines there are either only captured APCs or no captured vehicles at all)
13 Fortification doctrine does NOT get a pershing, the dispach ability was either from a vanilla commander or baked into the map. Sadly due to limited number of models its hard to make unique units for every single doctrine but i will try to imrpove on that

From my testing 2pdr cannot kill a pershing (especially in one shot), it is possible i messed something up in one of the updates, will investigate
RiceSlut 9 月 14 日 下午 7:59 
10. no my friend means the American paras

13. for some reason, whenever i do Brit fortification doctrine, i get a Churchill AVRE call in, and all it does is spawn shermans

also the 2 pdr killing a pershing from the front is a bit of Hyperbole, but it is unfortunately effective against the Sherman
最后由 RiceSlut 编辑于; 9 月 14 日 下午 8:02
koles220  [开发者] 9 月 15 日 上午 5:08 
The mod has been updated, feel free to check it out and tell me if you like the changes!
mcnuttwa 10 月 18 日 下午 9:31 
I appreciate the recent update, this mod is pretty fun to play and has the most detailed depiction of Japan in COH2 I have seen. the skins for the vehicles really helps with the immersion and i like the more "realistic" engagement ranges. Though there are a couple issues.

I did notice on most of the factions, especially the Japanese ones that the AI only selects a single doctrine/commander, for instance the IJA seems to pick Last Stand Doctrine all the time over other doctrines.

Also for some reason, some of the base game British commander abilities don't "vanish" completely when you click on them, like for vanguard operations and the royal engineer regiment.

I like the more realistic combat, but i feel the vehicles are a little too fragile.

last is more of a nit-pick than anything as it doesn't impact game performance, but there is a noticeable delay in a tank firing its main gun and it hitting a target.

I don't know if their roles would be redundant or not but it would be fun to see the inclusion of the
Type 1 Ho-Ni series of tank destroyers and the Type 2 Ho-I support tank as an upgrade for the Chi-He.

Overall, I am pretty excited by this mod, this is definitely in my favorite COH2 mods.
koles220  [开发者] 10 月 19 日 上午 3:55 
Thanks for the review!

I am aware that AI tends to pick only one doctrine and I have absolutely no idea why, working with AI in COH2 is really troublesome because its very much unclear on what basis it decides which doctrines are "usefull". I was trying to make a randomization system for AI but failed (new system is WIP) because it simply doesnt want to buy the "randomize" upgrade even if it costs nothing and rewards additional resources and i have no clue how to force it.

As for the british commanders, I know about that and it seems that they have been coded in a way which prevents them from being removed even though the gamemodes for my mod dont allow commanders. Since I can't edit vanilla commanders with current modding tools i can only advise to unequip them in the inventory tab.

Thats sadly the cost of realism, japanese tank development was infamous for producing vehicles with nearly paper-thin armor and guns with low projectile velocity. To counter that I gave japanese tanks and AT guns an option to camouflage and hit american tanks at a more favourable angle. Now after the big update all stats should be close to IRL (i did mess up some of them quite hard before).

The delay shouldnt be there, could you tell me which tanks have it? I will take a look and try to fix it.

While i think Ho-I would be a bit redundant since Ho-Ro is already there, Ho-Ni is something I might add in the future!
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