Counter-Strike 2

Counter-Strike 2

aim_treeni_v3
 此主题已被置顶,因此可能具有重要性
Ose  [开发者] 9 月 1 日 上午 2:46
Discussion / Ideas
If you have any further ideas for the map, post them here.
< >
正在显示第 1 - 8 条,共 8 条留言
do you know about the pokeball mechanic at aim labs? could you replicate that in this map? oh, it would be nice to put bigger targets and a "grid" setting. :steamhappy:
Ose  [开发者] 9 月 1 日 上午 9:52 
引用自 BadLimaa | SKINS
do you know about the pokeball mechanic at aim labs? could you replicate that in this map? oh, it would be nice to put bigger targets and a "grid" setting. :steamhappy:

I don't want to make bigger targets for wall targets since they start overlapping each other. Air targets are pretty big already think, but I might be able to make them bigger in future. Can you specify what "grid" setting means. I also don't know what pokeball mechanic means.
aesop 9 月 2 日 上午 9:51 
hm
foxtrot 9 月 3 日 上午 12:35 
what happened to the previous maps?
maybe a bright version over the black backround
Ose  [开发者] 9 月 11 日 上午 6:36 
引用自 150kg
maybe a bright version over the black backround

There is already a light version if you shoot the white circle, if that's what you meant.
引用自 Ose
引用自 BadLimaa | SKINS
do you know about the pokeball mechanic at aim labs? could you replicate that in this map? oh, it would be nice to put bigger targets and a "grid" setting. :steamhappy:

I don't want to make bigger targets for wall targets since they start overlapping each other. Air targets are pretty big already think, but I might be able to make them bigger in future. Can you specify what "grid" setting means. I also don't know what pokeball mechanic means.

Oh i see... the pokeball mechanic basically is "lie" the aim on the target for a few seconds or less to make them dissapear, if you want i can show you a gameplay from aimlabs, and the "grid setting i mentioned is how many places can a target apear on. for exemple, in a 3x3 grid, there would be 9 possible places for the target to appear. just like this:
0 0 0
0 0 0
0 0 0

(sorry for not answer it earlier. i forgot abt this discussion =/ )
最后由 BadLimaa | SKINS 编辑于; 9 月 22 日 下午 5:01
Ose  [开发者] 10 月 3 日 上午 5:40 
引用自 BadLimaa | SKINS
引用自 Ose

I don't want to make bigger targets for wall targets since they start overlapping each other. Air targets are pretty big already think, but I might be able to make them bigger in future. Can you specify what "grid" setting means. I also don't know what pokeball mechanic means.

Oh i see... the pokeball mechanic basically is "lie" the aim on the target for a few seconds or less to make them dissapear, if you want i can show you a gameplay from aimlabs, and the "grid setting i mentioned is how many places can a target apear on. for exemple, in a 3x3 grid, there would be 9 possible places for the target to appear. just like this:
0 0 0
0 0 0
0 0 0

(sorry for not answer it earlier. i forgot abt this discussion =/ )

Currently when you toggle tracking on (on the left side) it sets moving targets on automatically. You can have moving targets off and have tracking in which case it becomes quite like the pokeball mechanic you mentioned. Health can be changed for tracking duration time. About the grid I'll think about it, but right now i'm working on another map and its gonna take a while. Maybe i'll add it in that map. Thanks.
< >
正在显示第 1 - 8 条,共 8 条留言
每页显示数: 1530 50