Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Troy units
sBs ®™ Martin  [开发者] 9 月 1 日 上午 8:18
Planned addition of new units.
From the start of the campaign, there are 2 Apollo units available from the temple. I'm considering a campaign limit to restrict a major advantage for Troy.

Adding new Tier I. units for broader options in newly occupied areas where military development is lagging:

Adding Tier I. Units - status 100%
* 1x Slingers unit (fast unit)
* 1x Javelinmen unit (endurance unit)
* 1x Swordsmen combat unit (expendable)
* 1x Spearmen defensive unit (expendable)


Tier III. Units - status 100%
* 1x Shock unit focused on enemy elimination Axemen (90 men per unit, tier III., 4 unit limit per campaign)
* My new idea is to add 2 tier II units, Hired Defenders - they will consist of spear and sword units. The main role of these units is to provide mobilization in cities against an unexpected enemy. The mechanics of these units: the recruitment cost will not require food or bronze, but gold. In each subsequent turn, the gold upkeep will be significant. Therefore, these units will only be suitable for necessary defense. Limit of max 5 of each unit, for a total of 10 extra units within a single turn. Warning: a really high gold upkeep. Do you need extra fast defense? Pay up!



Tier IV. Unit
* 1x Javelin Cavalry unit (similar to the unit from the movie Troy)

Tier V. Unit
* 1x Spear Cavalry unit (similar to the unit from the movie Troy, focused on breaking the enemy's defense). 2 options: lighter armor with increased speed to help eliminate a retreating enemy army, or heavy armor with higher resistance but reduced speed.
最后由 sBs ®™ Martin 编辑于; 9 月 15 日 上午 7:01
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Mingles 9 月 1 日 下午 10:25 
please make an uncapped version as I would like to be able to conquer or use these factions and have no limit...i dont understand why people thinking that "limiting units" equals "balance" CA has f**ked that up too.
sBs ®™ Martin  [开发者] 9 月 2 日 上午 7:24 
My opinion is that from the beginning of the game as Troy, the Apollo Temple is accessible, and I wanted to create Apollonian units. These units are not among the strongest, but they create an advantage from the start of the game, and the player will prefer these units over Tier I and Tier II units. Another solution is to increase the gold cost for recruiting and maintaining Apollonian units, which would force the player to think strategically.
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