边缘世界 RimWorld

边缘世界 RimWorld

机械族:全面战争
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Ejiao No. 12  [开发者] 9 月 22 日 上午 8:54
【更新日志·中文】2025/08/25 - 2025/09/27 更新内容公告
更新列表:
2025/08/26 - 2025/08/29
● 修复了 [ 资本家小镰 ] 召唤打工人时落在屋顶上的bug;
● [ 资本家小镰 ] 现在在被雇佣后会自动游走于居住区中;
● 修复了mod导致护盾失效的bug;
● 修复了进货商能买到超级仿生体和机械体武器的bug;
● 修复了 [ 迫击炮 ] 落在屋顶下的bug;
● 调整了部分物品与建筑的价格;
● 大幅度降低了NCL机械族的制造价格;
● 修复了boss召唤错误的问题;
● 修复了 [ 机械蠕虫 ] 出场离基地太近的问题及蠕虫混乱传送把生物送到墙里的bug;
● 强化能量电池黄金消耗从500下调到100;
● NCL武器不再出现在圣物栏;
● 机械体武器不再出现在轨道贸易商列表;
● 移除光学迷彩的0承伤系数;
● 共生膜增加100%真空抗性;
● [ 机械企鹅 ] 现在制作食物不会下毒了;
● 机械体召唤的炮塔不再爆炸。
2025/08/30 - 2025/09/20
● 修复了一部分翻译问题;
● 削弱boss [ 机械蠕虫 ] 强度;
● [ 机械蠕虫 ] 传送机制回归,否则蠕虫使用不了连招;
● 更新两种兵蚁贴图;
● 移除NCL机械体:[ 铁树 ] ;
● 添加NCL机械体:[ 机械兰螳 ] ;
● 敌对机械体死亡后,生前所发射的投射物立刻消失,防止无所属投射物无法被拦截;
2025/09/21 - 2025/09/27
● 添加机械族巢穴机械体:[椰子械 ] 、[ 灵能小蠊 ] 、[ 特战伞兵静螳 ] ;
● 添加敌方召唤建筑:[ EMP迫击炮 ] 、[ 突袭信号指示终端 ] (用于召唤机械体伞降袭击,伞降机械体目前包括特战伞兵静螳、机械冲击蜈蚣);
● 添加殖民地防御建筑:[ “铁雨”垂发拦截系统 ];
● 现在迫击炮不会打穿厚岩顶(回调);
● 修复了魔王炮在厚岩顶下失效的bug;
● [ 静巢构体 ] 坦度提升;
● [ 壳堡构体 ] 现在不受emp控制;
● [ 战争巨蝎 ] 新增攻击新增破片效果,开火特效以及自回血手段;
● [ 战争巨蝎 ] 闪毁环境坦度保持不变,非闪毁环境坦度削弱约30%;
● [ 测频卫螽 ] 以及 [ 制导蜈蚣 ] 的导弹新增加破片效果,对命中的敌人会造成额外伤害;
● [ 测频卫螽 ] 的能量护盾在闪毁环境增强到4000,非闪毁环境削弱到1500;
● [ 特斯拉蜈蚣 ] 在闪毁环境锐器防御从142增加到154。非闪毁环境不变;
● 袭击的迫击炮数量大幅度削弱,更换由机械体召唤的迫击炮贴图;
● 取消了对异象DLC的前置依赖;
● 叙述者 [ 正义 ] 融合了兰迪的代码,将更加疯狂;
● 优化mod设置:
- 现在可设置财富值强化、空袭的触发阈值;
- 现在可设置迫击炮数量上限,或者禁用战争信标强化让袭击不会携带迫击炮;
- 现在可设置mod的隐身buff是否为“真隐身”(“真隐身”为透明度0%的隐身,肉眼不可见)。
● 更多本次更新详情内容请见:百度贴吧《机械族:全面战争》9月21日增量更新公告[tieba.baidu.com]
最后由 Ejiao No. 12 编辑于; 9 月 27 日 下午 7:46
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正在显示第 1 - 4 条,共 4 条留言
PSIONIC海豹 9 月 22 日 上午 9:21 
狡猾MOD,善良人都不玩的
抑郁拉面 9 月 22 日 上午 9:26 
非常好更新,使我魔王炮旋转:MHRISE_OK:
Antiast 9 月 22 日 上午 9:30 
吾等在此拜请全战之神,迫击炮之主,点防之主,在我心头放EMP之主.....
Lord Zero 9 月 27 日 上午 10:01 
Hope it doesn't bother thought I'd deepl it , keep up the great work!
2025/08/26 - 2025/08/29

Fixed a bug where [Capitalist Little Scythe] would land on rooftops when summoning workers;
● [Capitalist Little Scythe] now automatically patrols residential areas after being hired;
● Fixed a bug where mods caused shields to malfunction;
● Fixed a bug allowing suppliers to purchase Super Bionic and Mechanical weapons;
● Fixed [Mortar] landing under rooftops;
● Adjusted prices for certain items and structures;
● Significantly reduced manufacturing costs for NCL Mechanics;
● Fixed boss summoning errors;
● Fixed [Mechanical Worm] spawning too close to bases and worm teleportation glitches sending creatures into walls;
● Reduced Energy Cell Gold consumption from 500 to 100;
● NCL weapons no longer appear in the Relic slot;
● Mech weapons no longer appear in Orbital Trader listings;
● Removed the 0 damage multiplier from Optical Camouflage;
● Symbiotic Membrane now provides 100% Vacuum Resistance;
● [Mech Penguin] no longer poisons food when crafting;
● Turrets summoned by Mechanics no longer explode.

2025/08/30 - 2025/09/20

● Fixed several translation issues;
● Reduced the strength of the boss [Mech Worm];
● [Mech Worm]'s teleportation mechanic has been restored, as it previously prevented combo chains;
● Updated textures for two soldier ant types;
● Removed NCL Mech: [Iron Tree];
● Added NCL Mech: [Mechanical Mantis];
● Projectiles fired by hostile Mechs now vanish upon their death, preventing unclaimed projectiles from becoming unblockable;

2025/09/21 - 2025/09/27

● Added Mechanical Clan Nest units: [Coconut Mech], [Psionic Roach], [Special Forces Paratrooper Silent Mantis];
● Added enemy summoning structures: [EMP Mortar], [Raid Signal Indicator Terminal] (used to summon mechanized units for parachute assaults; currently includes Special Forces Paratrooper Mantis and Mechanical Shock Centipede);
● Added colony defense structure: [Iron Rain Vertical Launch Interception System];
● Mortars no longer penetrate thick rock ceilings (reverted);
● Fixed bug where Demon Cannons became ineffective under thick rock ceilings;
● [Static Nest Construct] durability increased;
● [Shell Fortress Construct] now immune to EMP control;
● [War Scorpion] gains new attack with shrapnel effect, firing animation, and self-healing ability;
● [War Scorpion] retains unchanged durability in flash-destroyed environments, while durability in non-flash-destroyed environments is reduced by approximately 30%;
● [Frequency Scout Locust] and Guided Centipede missiles now feature new fragmentation effects, dealing additional damage to hit enemies;
● [Frequency Scout Locust] Energy shield increased to 4000 in flash-destroyed environments, reduced to 1500 in non-flash-destroyed environments;
● [Tesla Centipede] Sharp weapon defense increased from 142 to 154 in flash-destroyed environments. Remains unchanged in non-flash-destroyed environments;
● Mortar count during assaults has been significantly reduced, and the mortar texture summoned by the Mechanized Entity has been replaced;
● Removed prerequisite dependency on the Anomaly DLC;
● The Narrator [Justice] has merged with Randy's code and will become more insane;
● Optimized mod settings:
- Wealth value boost and airstrike trigger thresholds are now configurable;
- Can now set a mortar quantity cap or disable War Beacon enhancements to prevent raids from carrying mortars;
- Can now configure whether the mod's stealth buff provides “True Stealth” (True Stealth grants 0% transparency, rendering units invisible to the naked eye).
● For further details on this update, please refer to: Baidu Tieba's “Mechanized: Total War” September 21 Incremental Update Announcement

Translated with DeepL.com (free version)
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