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2025/08/26 - 2025/08/29
Fixed a bug where [Capitalist Little Scythe] would land on rooftops when summoning workers;
● [Capitalist Little Scythe] now automatically patrols residential areas after being hired;
● Fixed a bug where mods caused shields to malfunction;
● Fixed a bug allowing suppliers to purchase Super Bionic and Mechanical weapons;
● Fixed [Mortar] landing under rooftops;
● Adjusted prices for certain items and structures;
● Significantly reduced manufacturing costs for NCL Mechanics;
● Fixed boss summoning errors;
● Fixed [Mechanical Worm] spawning too close to bases and worm teleportation glitches sending creatures into walls;
● Reduced Energy Cell Gold consumption from 500 to 100;
● NCL weapons no longer appear in the Relic slot;
● Mech weapons no longer appear in Orbital Trader listings;
● Removed the 0 damage multiplier from Optical Camouflage;
● Symbiotic Membrane now provides 100% Vacuum Resistance;
● [Mech Penguin] no longer poisons food when crafting;
● Turrets summoned by Mechanics no longer explode.
2025/08/30 - 2025/09/20
● Fixed several translation issues;
● Reduced the strength of the boss [Mech Worm];
● [Mech Worm]'s teleportation mechanic has been restored, as it previously prevented combo chains;
● Updated textures for two soldier ant types;
● Removed NCL Mech: [Iron Tree];
● Added NCL Mech: [Mechanical Mantis];
● Projectiles fired by hostile Mechs now vanish upon their death, preventing unclaimed projectiles from becoming unblockable;
2025/09/21 - 2025/09/27
● Added Mechanical Clan Nest units: [Coconut Mech], [Psionic Roach], [Special Forces Paratrooper Silent Mantis];
● Added enemy summoning structures: [EMP Mortar], [Raid Signal Indicator Terminal] (used to summon mechanized units for parachute assaults; currently includes Special Forces Paratrooper Mantis and Mechanical Shock Centipede);
● Added colony defense structure: [Iron Rain Vertical Launch Interception System];
● Mortars no longer penetrate thick rock ceilings (reverted);
● Fixed bug where Demon Cannons became ineffective under thick rock ceilings;
● [Static Nest Construct] durability increased;
● [Shell Fortress Construct] now immune to EMP control;
● [War Scorpion] gains new attack with shrapnel effect, firing animation, and self-healing ability;
● [War Scorpion] retains unchanged durability in flash-destroyed environments, while durability in non-flash-destroyed environments is reduced by approximately 30%;
● [Frequency Scout Locust] and Guided Centipede missiles now feature new fragmentation effects, dealing additional damage to hit enemies;
● [Frequency Scout Locust] Energy shield increased to 4000 in flash-destroyed environments, reduced to 1500 in non-flash-destroyed environments;
● [Tesla Centipede] Sharp weapon defense increased from 142 to 154 in flash-destroyed environments. Remains unchanged in non-flash-destroyed environments;
● Mortar count during assaults has been significantly reduced, and the mortar texture summoned by the Mechanized Entity has been replaced;
● Removed prerequisite dependency on the Anomaly DLC;
● The Narrator [Justice] has merged with Randy's code and will become more insane;
● Optimized mod settings:
- Wealth value boost and airstrike trigger thresholds are now configurable;
- Can now set a mortar quantity cap or disable War Beacon enhancements to prevent raids from carrying mortars;
- Can now configure whether the mod's stealth buff provides “True Stealth” (True Stealth grants 0% transparency, rendering units invisible to the naked eye).
● For further details on this update, please refer to: Baidu Tieba's “Mechanized: Total War” September 21 Incremental Update Announcement
Translated with DeepL.com (free version)