Hearts of Iron IV

Hearts of Iron IV

Muv Luv_JP: TSF Expansion [Block 1 Update]
War Criminal Mio Honda  [开发者] 9 月 14 日 上午 9:36
Balancing suggestions
This is the first mod of this type I have done before so I am sure that the balancing of the mod is not good. Please list any suggestions you might have.
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I like the ideas and the tech behind this mod but I feel like the production costs end up being way too high to produce any of the equipment available when compared to the base mod. Additionally I would recommend trimming the tech tree for the modules or at the very least shortening the research time due to the limitations on research slots and the time before operation ouka.
War Criminal Mio Honda  [开发者] 10 月 29 日 上午 11:20 
引用自 Cyberpunk Falangist
I like the ideas and the tech behind this mod but I feel like the production costs end up being way too high to produce any of the equipment available when compared to the base mod. Additionally I would recommend trimming the tech tree for the modules or at the very least shortening the research time due to the limitations on research slots and the time before operation ouka.

I will definitely be slimming down the times for research. It probably won't be too much but about 20-30 days for modules and some for the chassis themselves. The intention was to make sure that one wouldn't really be able to get everything before Ouka. Although I haven't done much testing.

IC wise I have been lowering the cost when doing stats changes I will see what I can do to lower more. During many matches of the base mod with friends I had noticed a lot of people just making max builds which was what I was trying to discourage with the higher IC cost with the more you add although I have noticed Stat wise it is a bit harder to balance because of the Unit by Unit performance of the TSFs is around the same if not slightly higher but battalions themselves have less Units so divison performance is lower.

From the few games I have played I would say Gen 1 tsf prices seem fine for performance Gen 2 performance is really good but I have noticed it is quite pricey. Do you have any suggestions for IC costs lowering. I've thought about maybe a 20ic cost deduction for the chassis itself for Gen 2 and maybe 10 ic lower for Gen 3. IRG and N3 chassis will probably also receive a IC buff since overall their prices were kinda just eyeballed.
Just comparing my experience with the base mod, a fully modded Me 101 P usually ran at around 140-160 IC before price reductions from MIOs. Granted, most of my experience with this mod is playing solo as the Soviet Union, so I usually have to opt for a long war because of the AI and have to cheese a bit by converting divs into Orbital drop troopers for the extra stat boosts to keep up with the BETA. For reference, I feel like the Gen 2 TSF, like the Su-27 and its variants, shouldn't be pushing past, say, 110-120 IC to help keep them in line with the in-universe production lines. I might also designate the differences in models as being "High" or "Low" with their IC, base speed, and defense stats further increased in disparity to better indicate the roles they are supposed to take on. I would also make certain units available from the start, since by the start date of the mod, we should already have access to the MiG-29 and Su-27 lines in addition to other units. Maybe to incentivize the use of older units, especially from the early 2nd gen and even 1st gen, we should be able to research simplified/streamlined versions that further reduce IC and promote the use of upgraded components? https://images.steamusercontent.com/ugc/14940830189621761585/7904C7124B5DD856A22D04AC82908B9F1315494B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
War Criminal Mio Honda  [开发者] 10 月 30 日 下午 6:46 
引用自 Cyberpunk Falangist
Just comparing my experience with the base mod, a fully modded Me 101 P usually ran at around 140-160 IC before price reductions from MIOs. Granted, most of my experience with this mod is playing solo as the Soviet Union, so I usually have to opt for a long war because of the AI and have to cheese a bit by converting divs into Orbital drop troopers for the extra stat boosts to keep up with the BETA. For reference, I feel like the Gen 2 TSF, like the Su-27 and its variants, shouldn't be pushing past, say, 110-120 IC to help keep them in line with the in-universe production lines. I might also designate the differences in models as being "High" or "Low" with their IC, base speed, and defense stats further increased in disparity to better indicate the roles they are supposed to take on. I would also make certain units available from the start, since by the start date of the mod, we should already have access to the MiG-29 and Su-27 lines in addition to other units. Maybe to incentivize the use of older units, especially from the early 2nd gen and even 1st gen, we should be able to research simplified/streamlined versions that further reduce IC and promote the use of upgraded components? https://images.steamusercontent.com/ugc/14940830189621761585/7904C7124B5DD856A22D04AC82908B9F1315494B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false


Initially I had set the default Tsf equipment you get that way because I was worried that many of the nations that have relatively few unique Tsfs would basically have nothing to research (Africa, China ESA) although I can def give the nations that have more TSFs to research some more since they have more they can research. The idea of having more streamlined versions does sound interesting I'll have to think about how I would implement this in a way that doesnt bloat the tree to a absurd amount a piece of equipment might be the best way to do this for now until I think of something. There is a way to make your units cheaper atm one of the reinforcements that is also present in the JP mod being one of the reinforcements. The second being the bottom engine line with cruise, Eco, and sub standard. Of course these engines aren't ideal since they lower stats. I will spend some time in the near future to work on this and decide how I want to do that.

Atm I'll be taking some time over the weekend looking at what I can do to lower IC cost overall without making it to where quad assault cannons should always be used because there is no reason not to.
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