安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








12:37:21.241 INFO basemod.BaseMod> publish on card use: ThePilotCharacter:Beacon
12:37:21.540 INFO basemod.BaseMod> publish on post power apply
12:37:21.540 INFO basemod.BaseMod> powers modified
Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at autoplaycharactermod.vfx.DamageEquipmentEffect.<init>(DamageEquipmentEffect.java:52)
at autoplaycharactermod.cards.EquipmentCard.damageEquipment(EquipmentCard.java:163)
at autoplaycharactermod.cards.EquipmentCard$1.update(EquipmentCard.java:120)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:389)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:136)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:110)
at com.megacrit.cardcrawl.desktop.DesktopLauncher.main(DesktopLauncher.java:105)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:426)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$0(ModSelectWindow.java:293)
at java.lang.Thread.run(Thread.java:748)
Cause:
java.util.ConcurrentModificationException
at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:901)
at java.util.ArrayList$Itr.next(ArrayList.java:851)
at autoplaycharactermod.vfx.DamageEquipmentEffect.<init>(DamageEquipmentEffect.java:52)
at autoplaycharactermod.cards.EquipmentCard.damageEquipment(EquipmentCard.java:163)
at autoplaycharactermod.cards.EquipmentCard$1.update(EquipmentCard.java:120)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:389)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:136)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:110)
at com.megacrit.cardcrawl.desktop.DesktopLauncher.main(DesktopLauncher.java:105)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:426)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$0(ModSelectWindow.java:293)
at java.lang.Thread.run(Thread.java:748)
if you are playing the same run and still having grenades the grenades will dissapear as now they are skills so they count as a different card, you may add them with the console if you want.
- killing it via letter opener (different instance)
- using the "quick restart" mod to reset combats, but it doesnt crash every time & isnt exclusive to the collector fight
- upon entering a shop floor, but relaunching the game has no issue with loading into the shop properly. ive only gone into one shop as pilot so im unsure of details
*as an addendum regarding your previous reply, i actually did not need to re-add grenades to deck & it is indeed a skill now. thx
heres the log for the collector kill:
Cause:
com.badlogic.gdx.utils.GdxRuntimeException: Unable to allocate audio buffers. AL Error: 40963
at com.badlogic.gdx.backends.lwjgl3.audio.OpenALMusic.play(OpenALMusic.java:78)
at com.megacrit.cardcrawl.audio.TempMusic.<init>(TempMusic.java:61)
at com.megacrit.cardcrawl.audio.MusicMaster.playTempBgmInstantly(MusicMaster.java:155)
at com.megacrit.cardcrawl.monsters.AbstractMonster.playBossStinger(AbstractMonster.java:1490)
at com.megacrit.cardcrawl.monsters.AbstractMonster.onBossVictoryLogic(AbstractMonster.java:1419)
at com.megacrit.cardcrawl.monsters.city.TheCollector.die(TheCollector.java:264)
at com.megacrit.cardcrawl.monsters.AbstractMonster.damage(AbstractMonster.java:833)
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:91)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:389)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:136)
at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:110)
at com.megacrit.cardcrawl.desktop.DesktopLauncher.main(DesktopLauncher.java:105)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.evacipated.cardcrawl.modthespire.Loader.runMods(Loader.java:426)
at com.evacipated.cardcrawl.modthespire.ui.ModSelectWindow.lambda$null$0(ModSelectWindow.java:293)
at java.lang.Thread.run(Thread.java:748)
Oh this bug is still haunting me... It's a niche audio bug that I can't seem to exterminate, I'm working on a patch to catch the bug so catches the crash but leaves to not having audio, I'll keep working on it, luckily it mostly happens when entering a room and it doesn't repeat on restart, thanks for the patience while I try to fix it.
A new update has been applied in 1.0.2 trying to fix the audio buffers bug, thanks to GK from the STS modding channel for providing a patch from their Battle Towers mod. It is not 100% sure if it fully fixes it as trying to recreate the crash is really hard, so I await to see if the problem resurfaces
- [Take Aim] card: Shuffle your discard. -> Shuffle your discard pile.
Also thanks for the catch on the text, I will be fixing it on the next version.