Darkest Dungeon® II

Darkest Dungeon® II

Kingdoms Faction Integration
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Seignar  [开发者] 8 月 23 日 下午 3:38
Appended/Override Notes
This thread lists all base game data that has been Appended or Overriden

Appended Data
* Appended means that code was added to the data. This means that the following data is less likely to cause conflicts with other mods, and severity of potential conflicts is less severe.

hoarder_shop (LootTable)
inn_valley (LootTable)
inn_default_combat_items (LootTable)
inn_kingdom_base (LootTable)
hospital_shop_confessions (LootTable)
hospital_shop_kingdoms (LootTable)
inn_kingdom_top_items (LootTable)

Reason for appending: Update shops to include mod items.

gaunt_mashes_road_master (BattleConfigurationTable)
pillager_mashes_road_master (BattleConfigurationTable)
faction_mashes_road_master (BattleConfigurationTable)

Reason for appending: Allow Apex Factions to spawn from road encounters.

beast_mashes_creature_den_master (BattleConfigurationTable)

Reason for appending: Allow custom Lairs to spawn from Creature Dens.



Overriden Data
* Overriden means that code was deleted and replaced. This means that any mod that uses the following data is extremely likely to conflict with this mod, and conflicts are more severe.

beastmen_meat_hook (ActorDataClass)

Reason for override: Removal of "gang_boss" tag. Kingdom Campaigns no longer end as a result of defeating this boss.

coven_matres_sequelae (ActorDataClass)

Reason for override: Removal of "gang_boss" tag. Kingdom Campaigns no longer end as a result of defeating this boss.

courtier_archduke (ActorDataClass)

Reason for override: Removal of "gang_boss" tag. Kingdom Campaigns no longer end as a result of defeating this boss.

herostory_gr_combat_1_husband (ActorDataClass)

Reason for override: Addition of "gang_boss" tag. Kingdom Campaigns will now end when defeating this enemy

herostory_gr_combat_1_husband (ActorDataEffects)

Reason for override: Added self instant kill effect. Enemy instantly dies.

beastmen_boss (BattleConfiguration)

Reason for override: Added 2nd encounter wave. This 2nd wave ends immediately, and only serves to force the game to mark your campaign as "won"

coven_boss (BattleConfiguration)

Reason for override: Added 2nd encounter wave. This 2nd wave ends immediately, and only serves to force the game to mark your campaign as "won"

courtier_boss (BattleConfiguration)

Reason for override: Added 2nd encounter wave. This 2nd wave ends immediately, and only serves to force the game to mark your campaign as "won"

chevalier_hive_round_start_e3_e (Effect)
chevalier_hive_tool_tip_e3_e (Effect)
chevalier_hive_archduke_e3_e (Effect)

sycophant_hive_round_start_e3_e (Effect)
sycophant_hive_tool_tip_e3_e (Effect)
sycophant_hive_archduke_e3_e (Effect)

esquire_hive_round_start_e3_e (Effect)
esquire_hive_tool_tip_e3_e (Effect)
esquire_hive_archduke_e3_e (Effect)

banquet_hive_round_start_e3_e (Effect)
banquet_hive_tool_tip_e3_e (Effect)
banquet_hive_archduke_e3_e (Effect)

Reason for override: Removed "escalation_is_3" conditions. Replaced with new conditions, that allow it to function in Confessions OR Escalation 3. This data is related to Hive buffs.

banquet_spawn_swarm (ActorDataSkill)
spawn_courtier_banquet (Effect)
chevalier_plunge_crit_buff_e3 (Buff)
sycophant_vomit_aoe (ActorDataSkill)
skill_dot_large_blight_esc_3 (Effect)
add_2_dodge_plus_esc_3 (Effect)

Reason for override: Removed "escalation_is_3" conditions. Replaced with new conditions, that allow it to function in Confessions OR Escalation 3. This data is related to Bloodsucker behavior.

the_wine (Item)
the_blood (ActorDataEffects)

Reason for override: Allow the above inn/combat items to sate the Crimson Curse out of their intended module.


crimson_curse_passive_buffs (ActorDataEffects)
crimson_curse_craving_buffs (ActorDataEffects)
crimson_curse_wasting_buffs (ActorDataEffects)
crimson_curse_bloodlust_buffs (ActorDataEffects)

Reason for overriding: Update Crimson Curse with Confession-exclusive properties.
最后由 Seignar 编辑于; 9 月 21 日 下午 5:38