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报告翻译问题
[Ref 6C97AB70] Duplicate stacktrace, see ref for original
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch4(System.String)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Map.MapPostTick_Patch2(Verse.Map)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.DoSingleTick_Patch9(Verse.TickManager)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.TickManager.TickManagerUpdate_Patch1(Verse.TickManager)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Game.UpdatePlay_Patch3(Verse.Game)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root_Play.Update_Patch2(Verse.Root_Play)
System.TypeInitializationException: The type initializer for 'MultiThreadingPawns.DevOverlay' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool,bool,System.Action)
--- End of inner exception stack trace ---
[Ref E2990967] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GameComponentUtility.GameComponentOnGUI_Patch0 ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch1 (Verse.UIRoot)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
Queue: 0 (C:0/N:0/L:0), Processed: 0, Errors: 0, DedupDropped: 0
顺便,新加的火焰相关选项UI有错位
System.TypeInitializationException: The type initializer for 'MultiThreadingPawns.DevOverlay' threw an exception. ---> System.MissingMethodException: void Verse.LongEventHandler.QueueLongEvent(System.Action,string,bool,System.Action`1<System.Exception>,bool,bool,System.Action)
--- End of inner exception stack trace ---
[Ref D64F6477] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.GameComponentUtility:GameComponentOnGUI ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.UIRoot.UIRootOnGUI_Patch2 (Verse.UIRoot)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch2 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch1 (Verse.Root)
DS是这样说的这个问题是代码层面的不兼容,无法通过调整加载顺序或修复存档来解决。