RimWorld

RimWorld

Empire (Continued)
Taxtick log output, and general bugs involving tax time intervals.
First issue to report, basically just including this because the debug log entry says to:

Empire Mod - TaxTick - Catching Up - Did you skip time? Report this if you did not
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
FactionColonies.FactionFC:TaxTick () (at D:/Games/Rimworld mod testing/Mods/Empire-1_6-Continued-main/1.5/Source/FactionColonies/settlements/FactionFC.cs:1476)
FactionColonies.FactionFC:WorldComponentTick () (at D:/Games/Rimworld mod testing/Mods/Empire-1_6-Continued-main/1.5/Source/FactionColonies/settlements/FactionFC.cs:511)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()

Second issue: I can't set my tax time interval to higher than 1 day. For some reason (this used to show up in the debug log as a yellow error, but I haven't seen/been able to find it for a couple of weeks while the issue's happening), every so often after setting a higher tax interval, the tax interval just force-defaults back to 1 day. I work around this by reducing the total silver gained per resource so the tax dumps aren't flooding me with silver, so it's not game-breaking. I unfortunately can't produce the exact error output for this, but I vaguely remember the log entry being something about the tax interval followed by it defaulting to 1.
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[Я_Я] OMG67  [udvikler] 5. nov. kl. 8:02 
This is a known bug fixed in the experimental version which we want to push to the main mod once all is done, thanks for the report and sorry for the trouble.
Wolfguarde 5. nov. kl. 9:45 
No problem, just thought to throw it here on the off chance it helps. Glad to hear it's fixed!
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