边缘世界 RimWorld

边缘世界 RimWorld

UwU 2.0
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Emottaja  [开发者] 7 月 31 日 下午 12:45
BUG REPORTS
If you find a bug, report it here, please.
I'm no coding expert, but we'll figure something out. =3
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Mrshilka 8 月 25 日 下午 9:56 
I am having an issue when a Cryodent raid tries to spawn the error log is telling me no genes found for them.

[SpawnThoseGenes] No possible endogenes found in config for: Cryodent
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
SpawnThoseGenes.SpawnThoseGenesMod:PostfixGenerator (Verse.Pawn,RimWorld.XenotypeDef,Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateGenes_Patch6 (Verse.Pawn,RimWorld.XenotypeDef,Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.TryGenerateNewPawnInternal_Patch4 (Verse.PawnGenerationRequest&,string&,bool,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateNewPawnInternal_Patch2 (Verse.PawnGenerationRequest&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GenerateOrRedressPawnInternal_Patch1 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch8 (Verse.PawnGenerationRequest)
RimWorld.PawnGroupKindWorker_Normal:GeneratePawns (RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,System.Collections.Generic.List`1<Verse.Pawn>,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.PawnGroupKindWorker.GeneratePawns_Patch1 (RimWorld.PawnGroupKindWorker,RimWorld.PawnGroupMakerParms,RimWorld.PawnGroupMaker,bool)
RimWorld.PawnGroupMaker:GeneratePawns (RimWorld.PawnGroupMakerParms,bool)
RimWorld.PawnGroupMakerUtility/<GeneratePawns>d__2:MoveNext ()
VFEInsectoids.PawnGroupMakerUtility_GeneratePawns/<Postfix>d__0:MoveNext ()
System.Collections.Generic.List`1<Verse.Pawn>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Collections.Generic.List`1<Verse.Pawn>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
System.Linq.Enumerable:ToList<Verse.Pawn> (System.Collections.Generic.IEnumerable`1<Verse.Pawn>)
RimWorld.IncidentWorker_Raid:TryGenerateRaidInfo (RimWorld.IncidentParms,System.Collections.Generic.List`1<Verse.Pawn>&,bool)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1 (RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker_RaidEnemy.TryExecuteWorker_Patch1 (RimWorld.IncidentWorker_RaidEnemy,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.IncidentWorker.TryExecute_Patch3 (RimWorld.IncidentWorker,RimWorld.IncidentParms)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.Storyteller.TryFire_Patch1 (RimWorld.Storyteller,RimWorld.FiringIncident,bool)
RimWorld.IncidentQueue:IncidentQueueTick ()
RimWorld.Storyteller:StorytellerTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Emottaja  [开发者] 8 月 26 日 上午 8:45 
I tried spawning raids with Cryodent and could not replicate this error.
Do you have Biotech DLC and Vanilla Expanded Framework installed?
Do you have any mods that change how raids or genes are generated?
I combed over my code and reuploaded the mod incase something didn't upload properly. =/
Mrshilka 8 月 26 日 下午 12:48 
I have over a hundred mods installed, the only error I get is with Cryodent and not the other 2 races, with over 100 mods installed its prob something my end, the raid did spawn after many minutes of stuttering and about 200 of those errors.
"Type FacialAnimation.EyeballColorDef is not a Def type or could not be found, in file FA_UwU_EyeColors.xml. Context: <FacialAnimation.EyeballColorDef><defName>Eyes_MW_EyeColor</defName><geneDef>MW_Eyes</geneDef><eyeballColor>RGB(214, 20, 162)</eyeballColor></FacialAnimation.EyeballColorDef>"

Red error on startup
Emottaja  [开发者] 9 月 7 日 上午 11:40 
Do you have Nal's Facial Animations + FA experimentals installed?
If not, it's probably just the game finding a def type not in vanilla. It should still work.
I probably should add a line there to ignore eye color defs, if FA isn't installed =P
I do not, and it does work without. I was just running into some performance issues so I went through every mod for red errors. It felt pretty good to boot without any error popups but there are plenty I have that work fine but still red error on start.
Frisky Bacon 9 月 18 日 下午 10:38 
For some reason, both the Coldents and Mindweavers have Pink circles over thier eyes, but not fibrecorns. and I'm not sure what's going it. Has anyone else had this issue?
Emottaja  [开发者] 9 月 22 日 上午 11:19 
Pink boxes usually indicate missing textures,but Cryodent use the Biotech DLC red eye gene, not a modded one. =/
Do you have any texture or gene mods installed that touch face genes?
You could also try verifying game integrity in steam.
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