安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








When landing with a gravship with multiple floors, if the topmost floor has some area set to "Remove Roof Area", that area becomes both a "Build Roof Area" and a "Remove Roof Area" meaning that your colonists will endlessly remove and add the roof from that spot.
You can solve this by setting the area to "Ignore Roof Area" and then setting it back to "Remove Roof Area"
This happens for me upon every gravship landing.
Hugslib logs:
https://gist.github.com/HugsLibRecordKeeper/44e24e4df5932896e25ba6a5d6979a3a
Cant reproduce though. It only copy build roof or remove roof area in my testing.
Although no error messages appear, I noticed an inconsistency when starting a new game. After using the Map Preview mod’s “Reroll map seeds” function to select a specific map, the map that is actually generated upon settling is different from the one displayed and chosen in Map Preview.
I am not certain if this behavior is directly caused by MultiFloors, or if it might be a conflict with another mod, but I wanted to bring it to your attention just in case.
Thank you very much for your time and for maintaining this mod.
Mods and load order used for this test:
Prepatcher 1.0.3
Harmony v2.4.1
Core
Royalty
Ideology
Biotech
Anomaly
Odyssey
Map Preview
MultiFloors-Dev V1.6.0.7
This mod only generate maps when you build upper or lower levels. Otherwise, it didn't touch anything about map generation. Sounds like a bug in Map Preview itself. I do heard about it's struggling with vanilla landmarks.
HugsLib tries to search for logs in /tmp/ for some reason and throws an error when it doesn't find anything BUT this stacktrace seems relevant:
一开始问ai说和PerformanceOptimizer 有冲突,去掉了还是类似问题。
接着我以为是和普通墙接壤的问题, 于是,重新搬运核心,建造飞船还是有这个问题, 直到我使用原版的飞船控制台,发现可以正常起飞。
另外 建造原版飞船控制台 ,但是使用壁挂飞船控制台起飞正常。 可能是代码里固定查找了飞船控制台?
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A8C9A608]
at RimWorld.Planet.Gravship.DetermineLaunchDirection () [0x00012] in <46b57716950a4396a6a675575a38c2e7>:0
<0x602a83388 + 0x0023f> <unknown method>
at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine engine) [0x00022] in <46b57716950a4396a6a675575a38c2e7>:0
at Verse.WorldComponent_GravshipController.RemoveGravshipFromMap (RimWorld.Building_GravEngine engine) [0x00037] in <46b57716950a4396a6a675575a38c2e7>:0
- PREFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:RemoveOtherDecks(Building_GravEngine engine)
- POSTFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:PostRemoveAllDecksFromMap()
at Verse.WorldComponent_GravshipController+<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2 () [0x00060] in <46b57716950a4396a6a675575a38c2e7>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <46b57716950a4396a6a675575a38c2e7>:0
这个mod没有控制台相关代码
多层并不会改动原版控制台相关的检测,如果发射不了大概率是它自己的问题
How can I better describe or provide info for this? Is it something the devs of the other mod will have to patch for?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
MultiFloorsVEFCompat.CompCrossLevelResourceTrader:<SetPipeNetDef>b__27_0 ()
Verse.Command_Action:ProcessInput (UnityEngine.Event)
Verse.GizmoGridDrawer:DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,bool)
Verse.GizmoGridDrawer:DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MapGizmoUtility:MapUIOnGUI ()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()
When I try to set resource to transfer for the Pipe connector ve this error pops up and there is no float menu to select from. Is there a possible fix for this?
1) Monument quests can generate with upper floor foundation as the flooring. Only solution is to build an upper level and set the monument marker there. Is it possible to remove the foundation flooring as an option from monument quests?
2) Nutrient paste does not seem to work in the vertical pipe connector. I've built nutrient paste vats on both floors and surrounded the connectors on both floors with pipe. Attempting to set nutrient paste as resource to transmit gives message of "Cannot find nearby pipe net." Appears others are reporting the same issue.