边缘世界 RimWorld

边缘世界 RimWorld

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telardo  [开发者] 8 月 17 日 下午 8:38
Bug report
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正在显示第 1 - 13 条,共 13 条留言
Jameh 8 月 18 日 上午 4:31 
I found an issue related to gravship roofing.

When landing with a gravship with multiple floors, if the topmost floor has some area set to "Remove Roof Area", that area becomes both a "Build Roof Area" and a "Remove Roof Area" meaning that your colonists will endlessly remove and add the roof from that spot.

You can solve this by setting the area to "Ignore Roof Area" and then setting it back to "Remove Roof Area"

This happens for me upon every gravship landing.

Hugslib logs:
https://gist.github.com/HugsLibRecordKeeper/44e24e4df5932896e25ba6a5d6979a3a
telardo  [开发者] 8 月 19 日 下午 7:30 
引用自 Jameh
I found an issue related to gravship roofing.

When landing with a gravship with multiple floors, if the topmost floor has some area set to "Remove Roof Area", that area becomes both a "Build Roof Area" and a "Remove Roof Area" meaning that your colonists will endlessly remove and add the roof from that spot.

You can solve this by setting the area to "Ignore Roof Area" and then setting it back to "Remove Roof Area"

This happens for me upon every gravship landing.

Hugslib logs:
https://gist.github.com/HugsLibRecordKeeper/44e24e4df5932896e25ba6a5d6979a3a

Cant reproduce though. It only copy build roof or remove roof area in my testing.
Xxxx 8 月 24 日 上午 3:20 
Hello, I would like to report a potential issue I encountered while using MultiFloors.

Although no error messages appear, I noticed an inconsistency when starting a new game. After using the Map Preview mod’s “Reroll map seeds” function to select a specific map, the map that is actually generated upon settling is different from the one displayed and chosen in Map Preview.

I am not certain if this behavior is directly caused by MultiFloors, or if it might be a conflict with another mod, but I wanted to bring it to your attention just in case.

Thank you very much for your time and for maintaining this mod.

Mods and load order used for this test:

Prepatcher 1.0.3
Harmony v2.4.1
Core
Royalty
Ideology
Biotech
Anomaly
Odyssey
Map Preview
MultiFloors-Dev V1.6.0.7
telardo  [开发者] 8 月 24 日 下午 4:49 
引用自 Xxxx
Hello, I would like to report a potential issue I encountered while using MultiFloors.

Although no error messages appear, I noticed an inconsistency when starting a new game. After using the Map Preview mod’s “Reroll map seeds” function to select a specific map, the map that is actually generated upon settling is different from the one displayed and chosen in Map Preview.

I am not certain if this behavior is directly caused by MultiFloors, or if it might be a conflict with another mod, but I wanted to bring it to your attention just in case.

Thank you very much for your time and for maintaining this mod.

Mods and load order used for this test:

Prepatcher 1.0.3
Harmony v2.4.1
Core
Royalty
Ideology
Biotech
Anomaly
Odyssey
Map Preview
MultiFloors-Dev V1.6.0.7

This mod only generate maps when you build upper or lower levels. Otherwise, it didn't touch anything about map generation. Sounds like a bug in Map Preview itself. I do heard about it's struggling with vanilla landmarks.
GhostSHAURMA 8 月 26 日 上午 3:03 
Pawns seem to sometimes forget what they were gonna do with things they were hauling to another floor.

HugsLib tries to search for logs in /tmp/ for some reason and throws an error when it doesn't find anything BUT this stacktrace seems relevant:

TryMakePreToilReservations() returned false right after TryTakeOrderedJob(). This should have been checked before. pawn = Swiney, job = MF_HaulDesignatedThingToDestMap (Job_4537370) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string) Verse.AI.Pawn_JobTracker:TryTakeOrderedJob (Verse.AI.Job,System.Nullable`1<Verse.AI.JobTag>,bool) MultiFloors.Jobs.Toils_Stairs/<>c__DisplayClass4_0:<HaulToDestMap>b__0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch1 (Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch1 (Verse.AI.Pawn_JobTracker) Verse.Pawn:Tick () Verse.Thing:DoTick () Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()
RedFlag 8 月 30 日 下午 10:31 
使用[HMC]Wall Furniture Odyssey 的壁挂飞船控制台无法起飞。
一开始问ai说和PerformanceOptimizer 有冲突,去掉了还是类似问题。
接着我以为是和普通墙接壤的问题, 于是,重新搬运核心,建造飞船还是有这个问题, 直到我使用原版的飞船控制台,发现可以正常起飞。
另外 建造原版飞船控制台 ,但是使用壁挂飞船控制台起飞正常。 可能是代码里固定查找了飞船控制台?
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A8C9A608]
at RimWorld.Planet.Gravship.DetermineLaunchDirection () [0x00012] in <46b57716950a4396a6a675575a38c2e7>:0
<0x602a83388 + 0x0023f> <unknown method>
at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine engine) [0x00022] in <46b57716950a4396a6a675575a38c2e7>:0
at Verse.WorldComponent_GravshipController.RemoveGravshipFromMap (RimWorld.Building_GravEngine engine) [0x00037] in <46b57716950a4396a6a675575a38c2e7>:0
- PREFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:RemoveOtherDecks(Building_GravEngine engine)
- POSTFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:PostRemoveAllDecksFromMap()
at Verse.WorldComponent_GravshipController+<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2 () [0x00060] in <46b57716950a4396a6a675575a38c2e7>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <46b57716950a4396a6a675575a38c2e7>:0
最后由 RedFlag 编辑于; 8 月 30 日 下午 10:32
telardo  [开发者] 8 月 31 日 下午 11:54 
引用自 RedFlag
使用[HMC]Wall Furniture Odyssey 的壁挂飞船控制台无法起飞。
一开始问ai说和PerformanceOptimizer 有冲突,去掉了还是类似问题。
接着我以为是和普通墙接壤的问题, 于是,重新搬运核心,建造飞船还是有这个问题, 直到我使用原版的飞船控制台,发现可以正常起飞。
另外 建造原版飞船控制台 ,但是使用壁挂飞船控制台起飞正常。 可能是代码里固定查找了飞船控制台?
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A8C9A608]
at RimWorld.Planet.Gravship.DetermineLaunchDirection () [0x00012] in <46b57716950a4396a6a675575a38c2e7>:0
<0x602a83388 + 0x0023f> <unknown method>
at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine engine) [0x00022] in <46b57716950a4396a6a675575a38c2e7>:0
at Verse.WorldComponent_GravshipController.RemoveGravshipFromMap (RimWorld.Building_GravEngine engine) [0x00037] in <46b57716950a4396a6a675575a38c2e7>:0
- PREFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:RemoveOtherDecks(Building_GravEngine engine)
- POSTFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:PostRemoveAllDecksFromMap()
at Verse.WorldComponent_GravshipController+<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2 () [0x00060] in <46b57716950a4396a6a675575a38c2e7>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <46b57716950a4396a6a675575a38c2e7>:0

这个mod没有控制台相关代码
RedFlag 9 月 1 日 上午 12:36 
引用自 telardo
引用自 RedFlag
使用[HMC]Wall Furniture Odyssey 的壁挂飞船控制台无法起飞。
一开始问ai说和PerformanceOptimizer 有冲突,去掉了还是类似问题。
接着我以为是和普通墙接壤的问题, 于是,重新搬运核心,建造飞船还是有这个问题, 直到我使用原版的飞船控制台,发现可以正常起飞。
另外 建造原版飞船控制台 ,但是使用壁挂飞船控制台起飞正常。 可能是代码里固定查找了飞船控制台?
Exception from long event: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A8C9A608]
at RimWorld.Planet.Gravship.DetermineLaunchDirection () [0x00012] in <46b57716950a4396a6a675575a38c2e7>:0
<0x602a83388 + 0x0023f> <unknown method>
at RimWorld.GravshipUtility.GenerateGravship (RimWorld.Building_GravEngine engine) [0x00022] in <46b57716950a4396a6a675575a38c2e7>:0
at Verse.WorldComponent_GravshipController.RemoveGravshipFromMap (RimWorld.Building_GravEngine engine) [0x00037] in <46b57716950a4396a6a675575a38c2e7>:0
- PREFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:RemoveOtherDecks(Building_GravEngine engine)
- POSTFIX Telardo.MultiFloors: Void MultiFloors.HarmonyPatches.HarmonyPatch_OnGravshipLaunch:PostRemoveAllDecksFromMap()
at Verse.WorldComponent_GravshipController+<>c__DisplayClass51_0.<OnGravshipCaptureComplete>b__2 () [0x00060] in <46b57716950a4396a6a675575a38c2e7>:0
- TRANSPILER PerformanceOptimizer.Main: IEnumerable`1 PerformanceOptimizer.Optimization_FasterGetCompReplacement:Transpiler(IEnumerable`1 instructions, MethodBase method)
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <46b57716950a4396a6a675575a38c2e7>:0

这个mod没有控制台相关代码
额, 什么意思 , https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530419984 的其中一个壁挂组件就是 壁挂飞船控制台 。 mod文件里有个 Wall_Pilot_Console.xml
telardo  [开发者] 9 月 1 日 上午 1:01 
引用自 RedFlag
引用自 telardo

这个mod没有控制台相关代码
额, 什么意思 , https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3530419984 的其中一个壁挂组件就是 壁挂飞船控制台 。 mod文件里有个 Wall_Pilot_Console.xml

多层并不会改动原版控制台相关的检测,如果发射不了大概率是它自己的问题
Nimn 9 月 1 日 下午 10:17 
Ok so big bug but very specific. If i load a game with a basement, i've tried on a good several hundred mod save and a brand new one with the latest sam streamer pack, it wipes my pawns and refuses to load more than an error screen saying failed to load. Not sure what the error itself would be, can't even load the error log itself up to check when it happens. An earlier save before i built the basement works, it's specific to the basement.
I have an issue with VouLT's Better Pawn Control mod. Area preset changes aren't applied to pawns on different floors, meaning if I restrict the colony's schedule policy to "Indoors" during a raid, anybody who was on the second floor is unaffected, and their component of the "Indoors" schedule policy will be changed to something else when they return to the first floor.

How can I better describe or provide info for this? Is it something the devs of the other mod will have to patch for?
weevildemon 9 月 13 日 下午 3:25 
Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
MultiFloorsVEFCompat.CompCrossLevelResourceTrader:<SetPipeNetDef>b__27_0 ()
Verse.Command_Action:ProcessInput (UnityEngine.Event)
Verse.GizmoGridDrawer:DrawGizmoGrid (System.Collections.Generic.IEnumerable`1<Verse.Gizmo>,single,Verse.Gizmo&,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,System.Func`2<Verse.Gizmo, bool>,bool)
Verse.GizmoGridDrawer:DrawGizmoGridFor (System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&)
RimWorld.MapGizmoUtility:MapUIOnGUI ()
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs ()
RimWorld.UIRoot_Play:UIRootOnGUI ()
Verse.Root:OnGUI ()

When I try to set resource to transfer for the Pipe connector ve this error pops up and there is no float menu to select from. Is there a possible fix for this?
Two issues I've seen (does not throw errors):

1) Monument quests can generate with upper floor foundation as the flooring. Only solution is to build an upper level and set the monument marker there. Is it possible to remove the foundation flooring as an option from monument quests?

2) Nutrient paste does not seem to work in the vertical pipe connector. I've built nutrient paste vats on both floors and surrounded the connectors on both floors with pipe. Attempting to set nutrient paste as resource to transmit gives message of "Cannot find nearby pipe net." Appears others are reporting the same issue.
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