安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Next, Britain has lacking actual political focuses. All of the political paths, with the exception of a few in the added counter coup paths, are essentially either giving wargoals or giving support for the ideology. I think a system similar to Kaiserreich Germany could actually work really well in this situation, where there's a strong emphasis on internal affairs, with some wargoals sprinkled in, leading to more balanced gameplay focusing less on war after war and giving the player more time to prepare. Also, the democratic path is very broad. In Britain there are three main parties which are all essentially ignored and put under the one path. Having individual paths for the Liberals (albeit they had started to fizzle out after the 1920s), Labour and the Conservatives could give players different ways to shape internal policy within the U.K.
Now, a lot of the focuses are pretty redundant. For instance, the 'Sanction Italy' focus literally only makes your relations with Italy worse. The only real incentive any player would have to do this is to get a wargoal in the next focus, which as I previously stated just makes the game more or less war after war.
Finally, some kind of post-war path could give a great incentive for players to keep playing. Post-War recovery in Britain was an interesting and important period, and depending on the political path the player took pre-war, it could give way to some intresting dynamics later on.