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报告翻译问题
Could not resolve symbol "1" for string "{0} or {1}".
Caught exception while loading play data but there are active mods other than Core. Resetting mods config and trying again.
The exception was: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: chunkLength
Without LP, I'm loading fine.
-
If you want to test your fixes against a big modpack - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3507289931
Also, are you sure you have the latest version of the mod? I can't tell by your posted information, and Steam is notoriously slow at updating people's subscriptions, so unless you forced it somehow,
The modpack won't include mods that are (at the moment) not working, so..
WYD-turret logs - those are new/unexpected
I do have Faster Game Loading (from GH), but I haven't done any DDS texture thing. Guess I'll try that next time.
Sorry it took me a while to get back to you. I've tested your modpack with my mod just now, and as far as I can tell, it works perfectly fine now.
As for Bionic Icons being broken with Faster Game Loading? Yep, that was the culprit.
Parameter name: startIndex
[Ref 58FFA722]
at System.String.Substring (System.Int32 startIndex, System.Int32 length) [0x00004] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.String.Substring (System.Int32 startIndex) [0x00008] in <51fded79cd284d4d911c5949aff4cb21>:0
at SimpleClass+Ado.DoingList () [0x000da] in <7246d225fba14c29b3ee9dd93b95743f>:0
SimpleClass..cctor()
--- End of inner exception stack trace ---
[Ref 5552C99]
(wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor(intptr)
at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (System.RuntimeTypeHandle type) [0x0002a] in <51fded79cd284d4d911c5949aff4cb21>:0
at ilyvion.LoadingProgress.StaticConstructorOnStartupUtilityReplacement+<CallAll>d__2.MoveNext () [0x000dd] in /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/StaticConstructorOnStartupUtilityReplacement.cs:35
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Loading Progress, ilyvion.LoadingProgress.dll] ilyvion.LoadingProgress.StaticConstructorOnStartupUtilityReplacement+<CallAll>d__2.MoveNext() at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/StaticConstructorOnStartupUtilityReplacement.cs:40
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentEnumeratorEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch2(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
I also have faster loading with dds'es
I can't really look into this unless you have an idea which mod this is coming from, because "SimpleClass" might be the least helpful class name I've ever seen.