奈斯启示录 Necesse

奈斯启示录 Necesse

RPG Mod v0.7
此主题已被锁定
Cleric's skill - Holy Guardian 1 - when used in a large settlement + 1 or 2 companions - crashes +error +breaks saving
--- Necesse crash log ---
Generated on: 2025-10-19 21h02m00s
At D:\all\game\steam\steamapps\common\Necesse\latest-crash.log
Game state: MainGame
Game version: 1.0.1
Game language: en
Steam build: null
Steam name: null
Authentication: 76561198001520801
Found 7 loaded mods:
aizsave.modsettingslib, v1.2.5 - Mod Settings Lib (3558238376)
aphoreateam.aphoreamod, v1.0.25 - Aphorea Mod (3268603061)
aizsave.rpgmod, v0.6.20 - RPG Mod (3534267732)
galva, v1.8 - Galva - Attributes (2982440643)
projectcuriosity.moretrinketslots, v2.7.0 - More Trinket Slots (3052859125)
aizsave.ultrastorage, v1.3.3 - Ultra Storage (3397986280)
sethmaxstackplus, v1.0 - Max Stack Plus (3507626499)
Found 0 not enabled mods:

Exceptions:
java.lang.RuntimeException: java.util.concurrent.ExecutionException
at necesse.gfx.drawables.LevelDrawUtils.awaitExecuteList(LevelDrawUtils.java:151)
at necesse.gfx.drawables.LevelDrawUtils.lambda$draw$58(LevelDrawUtils.java:607)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:113)
at necesse.engine.gameLoop.tickManager.Performance.record(Performance.java:10)
at necesse.gfx.drawables.LevelDrawUtils.draw(LevelDrawUtils.java:601)
at necesse.level.maps.Level.draw(Level.java:490)
at necesse.engine.state.MainGame.drawScene(MainGame.java:528)
at necesse.gfx.Renderer.lambda$drawTick$0(Renderer.java:109)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:113)
at necesse.engine.gameLoop.tickManager.Performance.record(Performance.java:10)
at necesse.gfx.Renderer.lambda$drawTick$4(Renderer.java:106)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordConstantPerformance(PerformanceTimerManager.java:121)
at necesse.engine.gameLoop.tickManager.Performance.recordConstant(Performance.java:20)
at necesse.gfx.Renderer.drawTick(Renderer.java:99)
at necesse.engine.gameLoop.ClientGameLoop.update(ClientGameLoop.java:86)
at necesse.engine.gameLoop.tickManager.TickManager.tickLogic(TickManager.java:98)
at necesse.engine.gameLoop.GameLoop.runMainGameLoop(GameLoop.java:24)
at necesse.engine.loading.ClientLoader.startGame(ClientLoader.java:381)
at necesse.StartPlatformClient.start(StartPlatformClient.java:15)
at StartSteamClient.main(StartSteamClient.java:6)
Caused by: java.util.concurrent.ExecutionException: java.lang.NullPointerException: Cannot invoke "necesse.entity.mobs.PlayerMob.getLocalTime()" because "player" is null
at java.base/java.util.concurrent.FutureTask.report(Unknown Source)
at java.base/java.util.concurrent.FutureTask.get(Unknown Source)
at necesse.gfx.drawables.LevelDrawUtils.awaitExecuteList(LevelDrawUtils.java:141)
... 19 more
Caused by: java.lang.NullPointerException: Cannot invoke "necesse.entity.mobs.PlayerMob.getLocalTime()" because "player" is null
at rpgclasses.content.player.PlayerClasses.Cleric.ActiveSkills.HolyGuard$HolyBuff.lambda$addHumanDraw$0(HolyGuard.java:115)
at necesse.gfx.drawOptions.human.HumanDrawOptions.pos(HumanDrawOptions.java:802)
at necesse.entity.mobs.friendly.human.HumanMob.addDrawables(HumanMob.java:3211)
at necesse.entity.mobs.Mob.addDrawablesLoop(Mob.java:1424)
at necesse.entity.mobs.Mob.addDrawables(Mob.java:1397)
at necesse.gfx.drawables.LevelDrawUtils.lambda$addEntityDrawProcesses$9(LevelDrawUtils.java:190)
at necesse.engine.gameLoop.tickManager.PerformanceTimerManager.recordPerformance(PerformanceTimerManager.java:113)
at necesse.engine.gameLoop.tickManager.Performance.record(Performance.java:10)
at necesse.gfx.drawables.LevelDrawUtils.lambda$addEntityDrawProcesses$10(LevelDrawUtils.java:180)
at necesse.gfx.drawables.LevelDrawUtils.lambda$executeLogic$6(LevelDrawUtils.java:124)
at java.base/java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.base/java.util.concurrent.FutureTask.run(Unknown Source)
at java.base/java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.base/java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.base/java.lang.Thread.run(Unknown Source)

Username: Zik
OS: Microsoft Windows 10 build 19044
OS arch: amd64
CPU: Intel(R) Core(TM) i7-9700 CPU @ 3.00GHz
Memory total: 25.70 GB
Memory used: 6.65 GB
Java path: D:\all\game\steam\steamapps\common\Necesse\jre
Java version: 17.0.14
JVM arguments:
-XX:+UnlockExperimentalVMOptions
-XX:+UseG1GC
-XX:G1NewSizePercent=20
-XX:G1ReservePercent=20
-XX:MaxGCPauseMillis=50
-XX:G1HeapRegionSize=32M
-Xms512m
-Xmx4G
-
LWJGL version: 3.3.2+13
AppData path: C:\Users\Zik\AppData\Roaming\Necesse\
Working dir: D:\all\game\steam\steamapps\common\Necesse
Natives path: C:\Users\Zik\AppData\Local\Temp\lwjgl_Zik\3.3.2+13\x64
JVM memory max: 4.29 GB
JVM memory used: 577.45 MB / 939.52 MB (61.46%)

Graphics card: NVIDIA Corporation, NVIDIA GeForce RTX 2070/PCIe/SSE2
OpenGL version: 4.6.0 NVIDIA 580.88
Found 2 displays:
SyncMaster (SAM, f1)
MF2203 (XIM, 2203)
FBO: GL30

Running server: Yes
Server network: port 14159
Server network in: 3.32 kB/s (663), Total: 16.66 kB (667)
Server network out: 69.30 kB/s (1108), Total: 348.42 kB (1115)
Server save name: C:\Users\Zik\AppData\Roaming\Necesse\saves\worlds\Ruzuku&Co&Po..zip
Server world time: 405, day 101
Server game time: 97232262
Server local time: 2225
Server ticks: 139
Players online: 1
Slot 0: Kimihla at surface
Loaded levels: 1
surface, Size: 0x0, Biome: unknown, Entities: 1286, Mobs: 203, Projectiles: 0, Pickups: 59

Running client: Yes
Client network: LOCAL
Client network in: 69.30 kB/s (1108), Total: 348.42 kB (1115)
Client network out: 3.32 kB/s (663), Total: 16.66 kB (667)
Client world time: 403, day 101
Client game time: 97230656
Client local time: 7258
Client slot: 0/10
Client level: surface, Size: 0x0, Biome: unknown, Entities: 811, Mobs: 84, Projectiles: 0, Pickups: 51
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正在显示第 1 - 4 条,共 4 条留言
Save  [开发者] 10 月 21 日 上午 9:24 
Is still crashing?
Crazy Cat Near 10 月 21 日 上午 11:14 
Noup, but we stopped using it...

Let's check it out now
Crazy Cat Near 10 月 21 日 上午 11:25 
引用自 Save
Is still crashing?

Everything is fine. We checked it and it seems to be fine! Thanks
Save  [开发者] 10 月 21 日 下午 2:43 
Alright, thank to you for reporting it!
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