全面战争:战锤3

全面战争:战锤3

SCM Marienburg SFO Submod Munvard Update
StimbI4 11 月 11 日 上午 12:38
Ideas and feedback
Hi again, there are some thoughts on the submod's current state:
1. Sartosan units need to even up with Aranessa ones: same stats, no vanguard deployment, same price. (No need to confuse players with same but different)
2. Dwarf units need to even up with the rest factions: more shield block, give resilience to mountain & snow climate, same price (They migrated not degraded). Also you can't hire quarellers for some reason and only 2 warriors. (remove caps or something?)
3. Culverins: need more range, more bonus vs large, more bonus vs buildings. (Weakest cannons in game atm)
4. All empire copycat units need to have stats and price checked to mirror the originals for greater justice. (Same for the same, it's only fair)
5. Strompoor's Ordnance (Mortars): needs 10 seconds reload and bonus vs buildings. (just another boring mortar tbh)
6. Marienburg Privateers: I'd recomend getting them stats close to the Sartosa Pirate Mercenaries along with the pricing and cap like greatswords (They can be pretty strong)
7. Rijkerker's Isle need "hidden army will be visible" attribute (It's the only defensive structure in Marienburg). Also it and the minor town garrison buildings need scaven detection. (Like rest SFO defences).
8. Ship Crew Gunners could have Blunderbuss weapons, just to be different, not more of the old musket game. (You can reference Boydinov's Brawlers from Kislev)
9. Defenders of the Capital need some better stats, charge especially. (Limited elite units with redundant passive boost).
Cheers!