Natural Selection 2

Natural Selection 2

ns2_metal
delnaxsis  [开发者] 8 月 31 日 下午 3:46
Feedback
Post any type of feedback and suggestions here
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Bleu 9 月 21 日 下午 4:44 
It's great that some one is making maps for ns2, especially from ns1. This said, in terms of balance considerations the amount of RT nodes seems to be a bit excesive. Currently low RT maps have 9 nodes (summit, biodome, descent, etc). medium res maps have 10 (Veil, tram) and high res maps have 11 (mineshaft, refinery, caged)
delnaxsis  [开发者] 9 月 22 日 下午 4:34 
引用自 Bleu
It's great that some one is making maps for ns2, especially from ns1. This said, in terms of balance considerations the amount of RT nodes seems to be a bit excesive. Currently low RT maps have 9 nodes (summit, biodome, descent, etc). medium res maps have 10 (Veil, tram) and high res maps have 11 (mineshaft, refinery, caged)


Thanks for the feedback mate, i'll take the RT node count on the map into consideration when i do my next update.

I've been casually working on a update to this map plus another 'ns1' map.
THX 1138 4EB 10 月 17 日 上午 8:31 
Maybe there's some way to make excess nodes present but non-functional; like they're still there but they're broken because aliens gunked it up or whatever reason you can think of for broken nodes.
delnaxsis  [开发者] 10 月 18 日 上午 2:58 
引用自 THX 1138 4EB
Maybe there's some way to make excess nodes present but non-functional; like they're still there but they're broken because aliens gunked it up or whatever reason you can think of for broken nodes.

I did a small update the other week and 'disabled' the RT in the receiving location on the map. There were some other minor details added/fixed, but probally won't do another big update until the end of the year based on feedback thats collected.
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