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报告翻译问题








Could you make it even sexier by adding audio cues that tell the player it's ready to be fired again?
I'm not sure if you're familiar with the CSD Battlecannon mod, but after firing they play this neat autoloader sound that not only tells you the gun can be fired again after it finishes playing, but also adds ambiance and makes for a real hearty gunnery experience.
I am aware of his creation, and I'm still learning all the stuff. Although this will be an easy task.
I'll see what I'll be able to make.
Cheers for that, just noticed the added sound cue.
Now this just became THE sexy.
I like :D
Thank you :) Tried using your tank track mod but just couldn't get it to work
I didn't make any track mod yet :P
Sorry remembered wrong
No problem mate, it doesn't mean I won't make 1 in the future though :D
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It will take some time, I'm getting lazy and bored with SE + I'm focusing on my own project atm.
Why ? To make that working:
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=422344520
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=422345157
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=422345778
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=422346274
Currently the scatter causes every 3rd to 2nd projectile to hit the own structure at 130+m distance...
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Changed dispression of all guns, 320cm now has 0.35 degrees instead of 0.8. Check it now, should be ok.
Nice idea with that gatling gun, I've made a revolver-like cannon a while ago, as a prototype, if I recall correctly I still have it's picture in the gallery.
Still hitting the own structure when turning though. I hope that the turning speed is not limited too much so I can engage moving targets down to 1000m, too.