安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








Thanks for your vivid feedback. My own neurodivergences can relate.
1. Flying is normally a high-level enchantment or big race trait investment. I still consider 3 form points... considerable. Especially when it doesn't affect all units. While I agree that it isn't as powerful as in the prequel, I just don't think it's fun or fitting, as they don't have wings but just feathers.
2. You're wrong regarding my evasion. It does affect melee attacks as well, although not AoE or targeted spell abilities. Try playing Ogre Heritage into Halfling Heritage.
3. Thank you for trying the Goat Heritage. I don't believe Agrarian is added by another mod, so I won't count that. You might be right in that it's fun but OP; although that forces a very specific playstyle to exploit it. It is a big point in your argument is that the AI won't be able to use it, I feel, so this could all be adjusted. Perhaps just halfing the penalty, bonuses and Imperium discounts. Another thing to do is to not make this apply to vassals, but that loses a bit of the mechanics of dropping cities more easily.
4. "Safety in small herds" is not a weird name.
5. Fainting Goats is a very fun idea. Haha. I'm not sure I'm down with the morale penalty, as I like that being exclusive for Ratkin. But maybe some other effects of goatkin dying near you. Some risk of freezing up, somehow. Could be a bit too dramatic but could stand playing around with.