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(its not model fault bc in sandbox works perfectly fine)
is there any solution?
Have you made sure to reset the hands?
I do have to set the playermodel first in sandbox mode before going on Map Sweepers, however
Do you still have the red hands filter applied on your C_Hands? For me using that version is operating literally the exact same as the edit I have listed here.
so he just goes and disables the ability to change skins
Peak modding
Also, try to go out there and count how many gamemodes you know actually support playermodels, you'll be surprised that it's basically none. Because it's pretty much a cancer feature with how players typically use it, actively detrimental to the gameplay of most gamemodes.
Sheesh dude-
Primarily, in a gamemode this fast where colour and silhouette recognition matters, it leads to situations such as this:
https://medal.tv/games/garrys-mod/clips/llmOFWp4XMyaGbiW2?invite=cr-MSxoSDUsMjM4OTE5NDY2&v=30
Imagine you were playing TF2 and a friendly medic was actually a demoman with a medic skin (or, worse, a completely random anime playermodel). Would be pretty awkward, wouldn't it be?
Also, if we go case-by-case:
- In singleplayer PM literally does not matter. You could get an addon that changes it but there's like 0 practical reason to use it, as it's something you never see.
- In a friend group, this has marginal benefit of being able to tell who's who, assuming you know who your friends would pick and assuming no one would have the same playermodel, at expense of not being able to tell classes at a glance. This is, again, something that a separate addon allows you to do, it's your server so you can afford to install it.
- On a dedicated server this is purely a hindrance. You know nothing about people using them, it messes with your target recognition, takes away class recognition, and you're forced to put up with that. For the player who's using a custom PM this is also purely a negative because now there's a higher chance someone will friendly-fire them. And more likely than not, this will just bloat server content size, because if there are custom playermodels then there can be 10 gigabytes of them (considering modders these days and complete lack of texture compression or model optimization). Oh, yeah, and on that last bit -- an unoptimized model could very well lag your game into oblivion without your consent. Take Hellghast NPC faction for example, that addon lags *purely* because there are so many high-quality models. Not the AI, not anything else, it's the *models* slowing down your computer. Playermodels could very well promote the same issue.
Pros:
- Playermodel yay (?).
And, again -- it's not like I went out of my way to code custom playermodels out even if you're using other mods. I simply did not add them and really don't wanna bother doing that. Those who *do* want playermodels may as well use other addons. What's not to understand?