武装突袭3

武装突袭3

VERESKOVO
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AKIRA  [开发者] 9 月 2 日 下午 10:32
Suggestions for improvements
Share your ideas and suggestions—we might be able to implement something interesting on the map!
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andreipetrea32 9 月 3 日 上午 12:55 
More urban cities
Tree Muncher 10 月 4 日 下午 9:02 
I'd love to see more roads leading in and out of towns, more dirt roads / paths running down treelines especially near the urban areas, more railway crossings, maybe a couple sparse towns / rural areas to fill in the empty areas aswell.

I actually appreciate the towns being a little sparse, some maps look really cool but just run poorly especially when you add AI / build a mission ontop of it because the towns are to dense / too many objects in one place.

Final suggestions would be to maybe consider some trenches / dugouts around the map, and maybe a few more basements and if possible some variations of basements so they're not all identical.

Either way really cool map, excited to see how it goes.
AKIRA  [开发者] 10 月 5 日 上午 6:02 
引用自 Tree Muncher
I'd love to see more roads leading in and out of towns, more dirt roads / paths running down treelines especially near the urban areas, more railway crossings, maybe a couple sparse towns / rural areas to fill in the empty areas aswell.

I actually appreciate the towns being a little sparse, some maps look really cool but just run poorly especially when you add AI / build a mission ontop of it because the towns are to dense / too many objects in one place.

Final suggestions would be to maybe consider some trenches / dugouts around the map, and maybe a few more basements and if possible some variations of basements so they're not all identical.

Either way really cool map, excited to see how it goes.

Regarding the roads and empty areas — yes, I’ll take care of that, but at the same time, I don’t want to make roads that lead nowhere. So, it will be done, but it’ll take quite some time :)
As for the trenches, I don’t think they’ll be placed on the map — players can add them themselves. That way, they’ll have more opportunities to play out different scenarios from various sides, etc. I don’t want to restrict anyone with fixed trenches or their specific locations on the map.
Tree Muncher 10 月 12 日 上午 7:35 
Sounds good and makes sense, just checked out the update and Sonechko looks great, also love the detail of the road being work in progress lmao. One final suggestion would be to smooth out the terrain textures, make them blend together better with transitional textures and use more variations around the map in some areas as opposed the the straight grass to wheat we currently have.

I'm sure this is more of a final polish pass feature rather than a focus right now, but if you do get around to that at some point, the Krayina terrain has some really good smooth transitions and variations i'd suggest looking at that for inspiration.
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