RUNNING WITH RIFLES

RUNNING WITH RIFLES

World In Turmoil
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Axle  [开发者] 8 月 22 日 下午 11:44
Gameplay Changes
Further elaboration of some gameplay mechanic changes will go here.

Briefcase/Cargo Truck will stay mostly the same, but the loot pool expanded to include laptop unlocks as well.
- Everything from the laptop was moved to the briefcase/cargo.
- Large wrench was added to the loot pool like in the WW2 dlcs. Side effect was that it had to be removed from the supply quad in order to work.

Laptop will become a lootbox.
- What I've done here is move most of the grenades/consumables you get from the gift boxes to a new laptop drop table. You will see anything that's considered a grenade there or other misc items.

Changes to secret crate drops.
- Special crates like the gray metallic ones will have altered drops.

Each faction will have their own radio call variants.
- I wanted more info on exactly who was calling in support. US will mostly stay vanilla with the turboprops, EU will mostly use helicopters, RU will use jets. Not everything has an equivalent, but overall damage and radius should stay the same.
- Due to game limitations on Anti-Air, destroying them will give generic variants of the radio calls that aren't tied to a specific faction.

Weapons have been added to fill gaps where there wasn't a vanilla equivalent.
- As I distributed all the gift box weapons to the factions, there will be some factions that have more weapon variants than others. I made about 20 more to find in game :)
- New revolvers were distributed to other factions along with minigun variants, silenced snipers, etc...
- Stats will be slightly tweaked between the new weapons and their original variants.

Certain scripts have been edited to work in quickmatch like call markers.
-Call markers, Gun runs/Gunship runs will work.

Tanks given secondary machinegun like the WW2 DLCs.
- I thought tanks in the DLCs were more scary, so I added some MG's like the WW2 tanks to the modern tanks. They should function exactly like the DLC tanks.

AI specific weapons.
- AI were given special weapon variants to make them more usable for them. Ex: increasing accuracy for suppressed weapons. They will drop player variants on death.
- Cover: AI given a speed boost in setting up cover
- Paratroopers: AI given slightly boosted default weapons that don't drop.

Visible AT weapons/medkits.
- All AT will now be visible on your back.
- Medkits will show up as a satchel on your character/AI to easily see if there are any medics around.

New soldier classes
- I liked some of the online only classes like the Off-Duty Veteran, so I've implemented him in a more subtle way as the black-ops.
- More classes were added, but you'll just have to see in game. I don't want to spoil :)
最后由 Axle 编辑于; 8 月 27 日 下午 4:03