The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! High Elf
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sp0ckrates  [开发者] 2014 年 12 月 6 日 下午 2:18
What Race Would You Like Done Next?
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ALL RACES ARE DONE!
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Closing this discussion, as the last of the races has been added to this series of mods. Thanks to all who voted and offered such good suggestions for each race. Dudes! You're the best!

You may see all of the races, here:

http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=352382488
最后由 sp0ckrates 编辑于; 2015 年 9 月 19 日 上午 6:22
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正在显示第 1 - 15 条,共 170 条留言
Carl!!!! 2014 年 12 月 7 日 上午 5:07 
Breton. Mage oriented, but they were always bit more defense oriented, with spell absorption, and magic defense. Could make them about as OP as the altmer mages, but more focused, instead of widely spread out. Like focus on alchemy, alteration, conjuration, resistances, etc.
Emperor Entropy 2014 年 12 月 7 日 上午 5:32 
redguard they should have a buff to dual wielding and heavy armor
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 5:41 
Dresden: Good ideas! Thanks.
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 5:42 
Poke: I'm definitely gong to give them a dual-wielding boost. Thanks.
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 7:20 
SUGGESTIONS FOR IMPERIAL, ANYONE?

I promised some friends I'd do Imperial, next. Let me know if you have any feature requests for the mod.
Marcules 2014 年 12 月 7 日 上午 7:53 
So in the last discussion on the last mod there was an option for a new race and i wondered if that was still an option.
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 7:55 
WitherManX:

Yes, of course! It's still on the table.
Banteress 2014 年 12 月 7 日 上午 8:21 
Well I was thinking possibly upping the Gold-finding bonus they have. As well as making illusion spells/racial abilities work on higher tiered animals/people innately (due to the imperials' suave tongue)

Bonuses to Light Armour (a merchant rides light to carry more goods to sell), One Handed bonuses as well to compliment that, and of course a boost in Speech (possibly paired with Illusion). the only one that would REALLY need to have an experience boost would be speech, though for the others, it could be easy to deem necessary.

If at all possible with Steam File size restraints, it might be worth looking into having them start with the ability to bribe guards (adding in a new voice option with guard-type characters which is just a copy-paste of the thieves guild one, but which instead checks race, rather than faction and then rewriting that message slightly differently to accomodate the imperial)
Though I know this last one may be far too ambitious.

It might also be worth giving the imperial a couple base illusion spells and an illusion spell discount.

Basically... go for a smooth talker feel with some emphasis on avoiding combat unless necessary and with a larger emphasis on trade and gold.

I almost always play Imperials (unless I am Role-playing my character a specific way) and would very much enjoy seeing an A.R.T. for them. :whiterun:
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 8:24 
Bearald: Excellent ideas! Thanks.
Marcules 2014 年 12 月 7 日 上午 8:31 
Well then I will vote for New Race and the suggestion is, like you had, Satyr. Maybe with, if possible, no leggings or boots, increased speed outdoors and maybe more bow damage or something.
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 8:43 
Yeah, I think that is doable. All I have to do is add goat horns and legs. I might even make a new series of mods with a new race for each mod.
Marcules 2014 年 12 月 7 日 上午 8:53 
That would be cool.
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 10:03 
Yeah.
Kermuglin 2014 年 12 月 7 日 上午 10:13 
my vote is for redguard. i always play them as a sword and shield with heavy armor. they are supposed to be the most naturally talented warriors in tamriel so i would do something along those lines. although the dual wielding does make sense too.
sp0ckrates  [开发者] 2014 年 12 月 7 日 上午 10:25 
Yeah, I have some ideas of doing something unique for Redguard. I was thinking of combining magic and melee. Instead of ranged spells, they'd have the ability to make any unenchanted weapon temporarily do flame, frost or shock damage.
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