Call of Duty: Black Ops III

Call of Duty: Black Ops III

MARIO AND THE GREAT GOOMBA WAR [V4.8]
Sgt. Spike  [开发者] 7 月 5 日 下午 12:29
Update Notes
V1.0 - 05/07/25
- Fixed a soft-lock for 2-4 player games, where the buttons in the sewer would take an infinite amount of souls to fill up.
- Fixed a bug where the last stand part would take over an hour to complete.
- Fixed a bug where Timeslip would lose its functionality after getting downed once and keeping the perk.

V1.1 - 06/07/25
- Fixed a bug where Goombas that are close to you when a cutscene is in progress will still attack you.
- Fixed a bug where Goombas will instantly attack you after using the slot machine.
- Fixed a bug where the flinger will instantly make you fall off the blue pipe.
- Fixed a bug where the nuke powerup would only give you 40 points instead of 400 points.
- Fixed a bug where the player's icon will disappear in the bottom left corner after that player has died.
- Fixed a bug where getting 3 Juggernog symbols in the Slot Machine will force players to buy Juggernog.
- Goomba speeds have changed in Normal mode and now have a chance to sprint at any point.
- Added Bowser as a playable character.
- Removed the 4 melee weapons.
- Added the Paintbrush melee weapon as a weapon in the Mystery Box.
- Added the Wunderwaffe to the Mystery Box.
- In the Slot Machine, 2 triple grey coins will now make you lose 10,000 points instead of 5,000 points.
- In the Slot Machine, 3 triple grey coins will now make all players lose 25,000 points instead of 5,000 points.
- In the Slot Machine, 3 coinboxes will now give you 25,000 points instead of 50,000 points.

V1.2 - 07/07/25
- Fixed a bug where the game will get constant UI errors after 1 hour of gameplay time, making the map unplayable.
- Fixed a bug where Goombas are unable to get to the player from the final ? platform to the end-game platform.
- Fixed a bug where other player's icons will disappear after they have died.
- Fixed a bug where the shine effects on perks after performing specific events will not function correctly.
- Players who respawn will now have 20 seconds of invincibility.
- In the Slot Machine, 2 grey coins will now make you lose 5,000 points instead of 1,500 points.
- In the Slot Machine, 3 grey coins will now make all players lose 10,000 points instead of 1,500 points.

V2.0 - 08/07/25
- Fixed a bug where Goombas wouldn't be able to reach you when standing on the sides of the blue pipe.
- Added 4 new perk locations
- Added 5 new perks:
- Stamin-up - Makes you run faster and sprint for a longer duration (Only accessible from the free perk powerup and Slot Machine).
- Magnet Mule - Attracts nearby powerups towards you.
- Masochist's Malecon - Movement speed is increased when health is low.
- Reaper's Roulette - Bullets have a 1% chance to instantly kill any enemy it hits.
- Side-Steppin' Shandy - 20% chance to dodge an enemy's attack.
- Perk limit has increased from 9 to 14. 5 perk slots are available by default, 5 more can be purchased, and the remaining 4 are unlocked every 10 minutes.
- Replaced the Random Perk result with Stamin-up in the Slot Machine. Getting 2 Stamin-up symbols will turn every perk location into Stamin-up. Getting 2 Stamin-up symbols will give all players Stamin-up.
- Added ladders, which can only be used with Stamin-up.
- Increased the amount of Boos.
- Added more Goomba pathing in the Chapter 6 area.
- Unassigned players will now show an icon of a random playable character.

V2.1 - 08/07/25
- Fixed a bug where a player is able to buy the same perk multiple times, if they hold down the button instead of pressing it.
- Fixed a bug where the left most perk icon and 4 right most perk icons will not update to display a perk if one is purchased in that slot.
- Fixed a bug where mainframe teleporters would sometimes rotate incorrectly.
- Fixed some pathfinding issues in the Chapter 6 area.
- Added respawn points in the final stand.

V2,2 - 11/07/25
- Fixed a bug where players will not be teleported to the final stand platform when activating the end-game button.
- Fixed a bug where players underwater during the final stand will have a flickering screen.
- Fixed a bug where respawn points wouldn't work in the final stand.
- Goombas can no longer travel straight from the spawn area to the Chapter 7 ? block platforms.
- Some Goomba platforms have been removed in the Chapter 6 area.
- There is now a short cutscene after pressing the end game button.
- Players can no longer use the Slot Machine during the final stand.
- BUFFED Magnet Mule - Powerups will travel slightly further towards you.
- BUFFED Reaper's Roulette - Chance of a single bullet insta-killing an enemy has increased from 1 in 20 chance to 1 in 5 chance.
- BUFFED Side-Steppin' Shandy - Chance to avoid an enemy attack has increased from a 1 in 5 chance to a 1 in 4 chance.
- Renamed Magnet Mule to My Mate Magnet.

V2.3 - 14/07/25
- Fixed a bug where players who join mid-game will never respawn.
- Fixed a bug where players are able to walk through the fence behind the 'buy perk locations' button.
- Fixed a bug where the perk icon shine effect will not show up when getting an insta-kill bullet with Reaper's Roulette.
- You can now permanently keep a perk at a location. After the perks have been shuffled for the first time, a question mark will appear above any perk location that currently has a perk and is not yet permanent. You can fill this question mark with souls, and once all souls have been collected, the perk currently in that spot will permanently stay in that location. The only time this perk can change from being at that location is if Devil Nabbit forces the perk location to change into Deadshot.
- Changed the machine model for My Mate Magnet.

V3.0 - 15/07/25
- Perks at permanent locations will now take priority for 'perks at locations' when the perks are shuffled. For instance, if you have 6 permanent perk locations and 8/18 perk locations can contain a perk, all 6 of those permanent perk locations will have that perk, and then 2 random perk locations will have a perk.
- A new area has been added under the stairs in the spawn room. You can unlock the door for 3000 points, where you can use a teleporter to travel up to the Chapter 5-6 areas, as a shortcut in case you fall off the Chapter 6 parkour.
- Added 2 new spawn points in the new area under the stairs.
- Added 1 more spawn point on the right side of the spawn area.
- Moved a perk location from the Chapter 3 right side of the blue pipe area to the under the stairs in spawn.
- Moved a perk location from the top floor of the sewer to the spawn area, on top of a ? block.
- Added a new Mystery Box location inside the left blue pipe.
- Moved a Mystery Box location from the far right side of the map to beside the blue pipe.
- Moved a Mystery Box location from the bottom floor of the sewer to the top floor of the sewer.
- Increased the soul requirement for making permanent perk locations.
- Added 3 new soundtracks for potential copyright music.
- Smoothed the animations for My Mate Magnet, when it first spawns in and when you buy the perk.
- Updated the perk icon for My Mate Magnet.
- Moved the SMR wallbuy to the next stairs down, now opposite the B23R.
- Added some more wallbuy locations.
- Reworked the collision of the ground around the perk machine near the upper end of the clear pipe.
- Automatic perk slot unlocks have been changed from 10 minutes / 20 minutes / 30 minutes / 40 minutes to 20 minutes / 35 minutes / 45 minutes / 55 minutes.
- BUFFED Ultra Revive - There are now more Ultra Revive uses available in-game, especially in co-op.
- BUFFED My Mate Magnet - Powerups will now be attracted from 3x the original range.
- NERFED My Mate Magnet - Powerups will take 1.5x longer to reach you.
- BUFFED Muscle Milk - Melee will now always electrocute nearby enemies.
- BUFFED Tactiquilla - Bullet regeneration chance has increased from 15% to 50%.
- BUFFED Electric Cherry - Shocked enemies while reloading will now die.
- Increased the cost of Tactiquilla from 2000 points to 3000 points.
- Increased the cost of Electric Cherry from 1500 points to 2000 points.

V3.1 - 15/07/25
- Fixed a bug where Tactiquilla would begin giving you infinite ammo after purchasing it multiple times.
- When standing on the ? block above pack a punch during the final stand, the water above will give you more space.

V4.0 - 16/07/25
- Fixed a bug where the mainframe under the stairs in the spawn area would not work after Chapter 6 is unlocked.
- Fixed a bug where the Nabbits would get confused if they are trying to target a perk location they cannot reach.
- Fixed a bug where players could go out of bounds when running into the wall at the end of the increase perk limit blue pipe.
- Fixed a bug where you could still buy Ultra Revive even without a perk slot remaining, which would still not give you the perk.
- Fixed a bug where certain perk locations would rarely spawn a perk.
- Fixed a bug where Goombas are unable to reach you when standing next to the perk machine closed to pack a punch.
- Fixed a bug where PHD's icon would glow everytime you get hit.
- Added a new area at the top of the cliff on the right.
- Added a new ladder to the new area.
- Added a new MSMC wallbuy location to the new area.
- Added a new Slot Machine button to the new area.
- Moved the drain water button from outside the right cave entrance to the new area.
- Slightly moved the perk location outside the right cave entrance.
- Buying new perk locations will no longer shuffle all perks 5 seconds after the purchase. It will instead choose a random troll perk location to unlock immediately.
- All perk locations have been adjusted, so large perk machines such as Electric Cherry will no longer clip into walls.
- Added increase perk limit and unlock perk location text as help to show where to upgrade these.
- BUFFED Electric Cherry - Much more Goombas will be electrocuted with every reload.

V4.1 - 16/07/25
- Fixed a bug where Nabbits were able to target the perk location closest to pack a punch, which is unreachable to Nabbits.
- Fixed a bug where Electric Cherry would not work correctly.
- BUFFED Electric Cherry - Shock radius has now increased.
- BUFFED Reaper's Roulette - Getting an insta-kill bullet will now instantly kill Nabbits as well as Goombas.
- BUFFED Deadshot - Hip-fire accuracy has increased.

V4.2 - 19/07/25
- Fixed a bug where Ultra Revive's laststand text would not appear when a player enters laststand with the perk.
- Fixed a bug where players who respawn are unable to use the Mystery Box or purchase wall weapons until they are targeted by Goombas again. [UNTESTED]
- Players no longer die when they land on top of each other (caused issues with using the pipe and teleporting at the same time).
- Players who respawn will now have 1 minute of immunity to water.
- Players in laststand now have the ability to use the pipe.
- Water levels in the final stand have been slightly adjusted to give a better experience.
- BUFFED My Mate Magnet - Powerups will now only follow players every 5 seconds instead of instantly, which used to cause problems with powerups moving within the Goomba crowds.

V4.3 - 21/07/25
- Fixed a bug where some perk locations would be bugged in a 4-player game.
- Adjusted some blood water speeds and heights for the final stand.
- The respawning system for the final stand has been improved.
- You will now take more damage when entering the blood water in the final stand.
- Minimal Goombas will spawn in certain areas of the final stand.
- Players will now be teleported when touching the top blood water in the final stand.
- Some of the no entry sections in the final stand have been removed.

V4.4 - 21/07/25
- Fixed a bug where a respawn point in the cave for the final stand would sometimes spawn you underwater.
- Speeds for water movement for the final stand have increased.
- Damage taken from blood water has increased.
- BUFFED / NERFED Electric Cherry - The maximum radius of the attack has decreased significantly, but the minimum radius of the attack has increased.

V4.5 - 24/07/25
- Fixed a bug where players get a another Stamin-up when getting three Stamin-up icons in the Slot Machine, even if they already have the perk.
- Fixed a bug where players will hit a death barrier when teleporting through the green mainframe in the sewer.
- Fixed a bug where players will still have a faded overlay on the game over screen, if they were underwater when the game ended.
- Players will no longer be teleported when touching the upper blood water in the final stand.
- The upper blood water will now deal much less damage in the final stand.
- The lower blood water will no longer teleport you after it reaches the cave in the final stand.
- A mesh now covers the blue pipe in the final stand.
- Players can no longer enter the sewer in the final stand.

V4.6 - 29/07/25
- Masochist Malecon's perk model has been updated.
- Masochist Malecon's perk icon has been updated.
- Masochist Malecon has been renamed to Rider's Whip.

V4.7 - 03/08/25
- Rider's Whip no longer has an offset on the front compared to the other perks.
- Ultra Revive, Speed Cola, PHD Flopper, Deadshot, Mule Kick, Elemental Pop and Juggernog will now display their 'power on' model variant instead of the 'power off' variant.
- Perks that have animations will now play their 'power off' variant animation 5 seconds before the perks are going to get shuffled.
- Perks that have animations now also have FX.
- Reaper's Roulette's perk model has been updated.
- Reaper's Roulette's perk icon has been updated.

V4.8 - 06/08/25
- In the final stand, players who are in laststand and in the upper water will now teleport.
- In the final stand, when you are underwater, an arrow will now appear on the HUD indicating which way you need to go to get out of the water.
最后由 Sgt. Spike 编辑于; 8 月 5 日 下午 4:43
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i knew i wasn't crazy lmao
Sgt. Spike  [开发者] 7 月 5 日 下午 2:50 
Lol
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