边缘世界 RimWorld

边缘世界 RimWorld

RimKeeper - Planet Filter and Overlay
 此主题已被置顶,因此可能具有重要性
keepercraft  [开发者] 7 月 3 日 下午 11:46
Bugs & Conflicts
Bugs & Conflicts :hardhat:
< >
正在显示第 1 - 11 条,共 11 条留言
Halicade 7 月 4 日 上午 4:17 
Hello! I get an error from just trying to use this mod. Clicking on any of the gizmo buttons results in an error https://gist.github.com/HugsLibRecordKeeper/79d8dc99b3db563231266da17f2111e5
keepercraft  [开发者] 7 月 4 日 上午 5:54 
Hi, thx for logs.
I add some changes.
I wonder, what world you generated with nullable tiles.
Tell me if that fix your problem.
Halicade 7 月 4 日 上午 5:56 
Thanks! The error went away but the filters don't appear to do anything.
This was just a basic world created through the new game button, but Dev quickTest didn't work either
Also, slightly minor but the filter is still there if you don't have Biotech active
keepercraft  [开发者] 7 月 4 日 上午 6:06 
Nice, so error catcher do its work and error is catched by mod. :meephappy:
Try in mod window turn on debug, and look at messages in log window.
Look what happened after "----- Regenerate -----" message.
最后由 keepercraft 编辑于; 7 月 4 日 上午 6:06
Halicade 7 月 4 日 上午 6:28 
I don't have a regenerate message. Last message is just the basic "Initializing new game with mods:"
keepercraft  [开发者] 7 月 4 日 上午 6:38 
So you dont turn on "Debug Log" in my mod options configuration window.
When you turn it on, you will see at start message "[RimKeeperPlanetFilter] Patching";
Halicade 7 月 4 日 上午 6:47 
My bad, I didn't know you meant the mod options I get "regenerate" but nothing else afterwards
https://gist.github.com/HugsLibRecordKeeper/631dcb06dac7243bb086c39b9f596547
keepercraft  [开发者] 7 月 4 日 上午 7:48 
Its look like its return empty SurfaceTile from RimWorld.Planet.WorldGrid.
So that is why you have error last time.

Test overlays for two conditions:
- new world generation;
- world from save file;

I need to read more about the changes in 1.6 before I add more logs.
And figure out, how to reproduce this situation. :hardhat:
Halicade 7 月 5 日 上午 7:52 
I figured out what the issue was. The default transparency was 0%. Needed to change the transparency to another value for it to work
Halicade 7 月 5 日 上午 7:59 
For a future bug with Odyssey and the like, your filters don't seem to display on different planetlayers
keepercraft  [开发者] 7 月 5 日 上午 9:26 
Nice, transparency fix problem :meepstarry:
I saw on code preparation for multiple planets, but don't have way yet to test that. :worker:
< >
正在显示第 1 - 11 条,共 11 条留言
每页显示数: 1530 50