边缘世界 RimWorld

边缘世界 RimWorld

艾波娜:王朝崛起
🍞Lazy 🥖Bread🥐  [开发者] 7 月 25 日 下午 8:53
模组bug 收集
请发红字报错信息,不然我无法有效修复
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正在显示第 1 - 14 条,共 14 条留言
🍞Lazy 🥖Bread🥐  [开发者] 7 月 25 日 下午 8:58 
一定要发红字,昨天给玩家测试了一晚上的报错,结果发现是其它mod的问题导致的:steamsad:
meandSSH 8 月 4 日 下午 10:54 
启动时爆红:
Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Torgue_Projectile_Explosive:Impact, exception: System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool)
[Ref A4503A28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()

Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Projectile_Torgue_Rocket:Impact, exception: System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref A4503A28] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
ModErrorChecker.ModErrorChecker/<StartChecks>d__1:MoveNext ()
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:InvokeMoveNext (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Runtime.CompilerServices.AsyncMethodBuilderCore/MoveNextRunner:Run ()
System.Threading.Tasks.SynchronizationContextAwaitTaskContinuation/<>c:<.cctor>b__7_0 (object)
UnityEngine.UnitySynchronizationContext/WorkRequest:Invoke ()
UnityEngine.UnitySynchronizationContext:Exec ()
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
🍞Lazy 🥖Bread🥐  [开发者] 8 月 5 日 上午 5:27 
@meandSSH 是否是1.5版本的?(最近没怎么维护)
meandSSH 8 月 25 日 上午 2:09 
之前这个报错是 1.5 的,现在更新到 1.6,只保留艾波娜和外星人框架的时候消失了
只要一加 Mod Error Checker 模组就会重新报红字,因为那个模组留言区和讨论都关了所以不知道这样有没有问题

Mono path[0] = 'D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/Managed'
Mono config path = 'D:/SteamLibrary/steamapps/common/RimWorld/MonoBleedingEdge/etc'
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
Initialize engine version: 2022.3.35f1 (011206c7a712)
[Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) Arc(TM) B580 Graphics (ID=0xe20b)
Vendor: Intel
VRAM: 12116 MB
Driver: 32.0.101.6913
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.057 seconds
- Finished resetting the current domain, in 0.001 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
<RI> Initialized touch support.
[PhysX] Initialized MultithreadedTaskDispatcher with 16 workers.
UnloadTime: 0.460500 ms
RimWorld 1.6.4543 rev1058

Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/MonoBleedingEdge/data-0000017D32D77060.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/RimWorld/RimWorldWin64_Data/MonoBleedingEdge/data-0000017D332CE230.dll
[MstEponaFramework] Loaded
Parsed 1.5 as int.
Parsed 4.5 as int.
Parsed 3.8 as int.
Translation data for language Simplified Chinese has 95 errors. Generate translation report for more info.
Alien race successfully completed 276 patches (50 pre, 82 post, 144 trans) with harmony.
Type Gizmo_ArmorSteamPower probably needs a StaticConstructorOnStartup attribute, because it has a field EmptyBarTex of type Texture2D. All assets must be loaded in the main thread.
Unloading 5 Unused Serialized files (Serialized files now loaded: 5)
Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 28641.
Total: 143.472200 ms (FindLiveObjects: 0.962400 ms CreateObjectMapping: 0.284900 ms MarkObjects: 142.009400 ms DeleteObjects: 0.215400 ms)

Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Torgue_Projectile_Explosive:Impact, exception: System.MissingMethodException: Method not found: void Verse.DamageInfo..ctor(Verse.DamageDef,single,single,single,Verse.Thing,Verse.BodyPartRecord,Verse.ThingDef,Verse.DamageInfo/SourceCategory,Verse.Thing,bool,bool,RimWorld.QualityCategory,bool)
[Ref F71B84BC] Duplicate stacktrace, see ref for original
Error in Epona Dynastic Rise, assembly name: EponaRenaissance, method: Projectile_Torgue_Rocket:Impact, exception: System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref F71B84BC]
(wrapper managed-to-native) System.Reflection.RuntimeModule.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.RuntimeModule.ResolveMethod (System.Reflection.Module module, System.IntPtr monoModule, System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x0000f] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x00366] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.MethodBodyReader.GenerateInstructions () [0x00022] in <e53399289d9b419d83f9f5b02c5cf609>:0
HarmonyLib.MethodCopier..ctor(MethodBase fromMethod, ILGenerator toILGenerator, LocalBuilder[] existingVariables)
at HarmonyLib.MethodCopier.GetInstructions (System.Reflection.Emit.ILGenerator generator, System.Reflection.MethodBase method, System.Int32 maxTranspilers) [0x00024] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.PatchProcessor.GetOriginalInstructions (System.Reflection.MethodBase original, System.Reflection.Emit.ILGenerator generator) [0x0000b] in <e53399289d9b419d83f9f5b02c5cf609>:0
at ModErrorChecker.ModErrorChecker.CheckAssemblies () [0x000af] in <c01cefb11f204c02a513919b7c43f698>:0
Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.

@meandSSH 是否是1.5版本的?(最近没怎么维护)
最后由 meandSSH 编辑于; 8 月 25 日 上午 2:12
oldnewone 9 月 19 日 上午 12:57 
Could not execute post-long-event action. Exception: HarmonyLib.HarmonyException: Patching exception in method virtual System.Void TorgueEpona.Projectile_Torgue_Rocket::Impact(Verse.Thing hitThing, System.Boolean blockedByShield) ---> System.MissingMethodException: Method not found: void Verse.GenExplosion.DoExplosion(Verse.IntVec3,Verse.Map,single,Verse.DamageDef,Verse.Thing,int,single,Verse.SoundDef,Verse.ThingDef,Verse.ThingDef,Verse.Thing,Verse.ThingDef,single,int,System.Nullable`1<Verse.GasType>,bool,Verse.ThingDef,single,int,single,bool,System.Nullable`1<single>,System.Collections.Generic.List`1<Verse.Thing>,System.Nullable`1<Verse.FloatRange>,bool,single,single,bool,Verse.ThingDef,single,Verse.SimpleCurve,System.Collections.Generic.List`1<Verse.IntVec3>)
[Ref B8319B51]
(wrapper managed-to-native) System.Reflection.RuntimeModule.ResolveMethodToken(intptr,int,intptr[],intptr[],System.Reflection.ResolveTokenError&)
at System.Reflection.RuntimeModule.ResolveMethod (System.Reflection.Module module, System.IntPtr monoModule, System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x0000f] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Reflection.RuntimeModule.ResolveMethod (System.Int32 metadataToken, System.Type[] genericTypeArguments, System.Type[] genericMethodArguments) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at HarmonyLib.MethodBodyReader.ReadOperand (HarmonyLib.ILInstruction instruction) [0x00366] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.MethodBodyReader.GenerateInstructions () [0x00022] in <e53399289d9b419d83f9f5b02c5cf609>:0
HarmonyLib.MethodCopier..ctor(MethodCreatorConfig config)
at HarmonyLib.MethodCreator.CreateReplacement () [0x003a4] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.PatchFunctions.UpdateWrapper (System.Reflection.MethodBase original, HarmonyLib.PatchInfo patchInfo) [0x0007c] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.PatchClassProcessor.ProcessPatchJob (HarmonyLib.PatchJobs`1+Job[T] job) [0x000f8] in <e53399289d9b419d83f9f5b02c5cf609>:0
--- End of inner exception stack trace ---
[Ref 16C86D15]
at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0013c] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.PatchClassProcessor.Patch () [0x00096] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.Harmony.<PatchAll>b__10_1 (System.Type type) [0x00007] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.CollectionExtensions.DoIf[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Func`2[T,TResult] condition, System.Action`1[T] action) [0x00007] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <e53399289d9b419d83f9f5b02c5cf609>:0
at HarmonyLib.Harmony.PatchAll () [0x0001d] in <e53399289d9b419d83f9f5b02c5cf609>:0
at TrueVisualMisses.TrueVisualMissesMod+<>c__DisplayClass1_0.<.ctor>b__0 () [0x00000] in <6c0e3398783e4fd491389a1b7e57d03c>:0
at ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__3.MoveNext () [0x00590] in /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:234
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch7(System.String)
[Loading Progress, ilyvion.LoadingProgress.dll] ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__3.MoveNext() at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:250
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentEnumeratorEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch1(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
🍞Lazy 🥖Bread🥐  [开发者] 9 月 19 日 上午 4:13 
@oldnewone What version are you playing? If it's version 1.5, I'm afraid I won't be able to continue maintaining it for now (too busy with work).
最后由 🍞Lazy 🥖Bread🥐 编辑于; 9 月 19 日 上午 4:13
oldnewone 9 月 19 日 上午 11:35 
Nah, newest 1.6 up to date. Take your time.
Dice 11 月 12 日 上午 6:13 
德斯瑞尔族在睡觉时面部会消失,优芬妮和艾波娜都没有这种问题,没有爆红字,有人遇到一样的问题吗?

ps:我刚才查了一下,Race_Destrier这个文件里面,有一行 <drawnInBed>false</drawnInBed>,把那个false改成true就行
最后由 Dice 编辑于; 11 月 12 日 上午 6:23
摸鱼北极狐 11 月 13 日 上午 7:49 
高级锻造台无法选定工作者
Can't find a WorkGiver for a BillGiver EponaAdvWorkbench20124
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
RimWorld.BillUtility:GetWorkgiver (RimWorld.IBillGiver)
RimWorld.BillDialogUtility/<GetPawnRestrictionOptionsForBill>d__0:MoveNext ()
RimWorld.Dialog_BillConfig/<GeneratePawnRestrictionOptions>d__27:MoveNext ()
System.Linq.Enumerable/SelectEnumerableIterator`2<Verse.Widgets/DropdownMenuElement`1<Verse.Pawn>, Verse.FloatMenuOption>:ToList ()
System.Linq.Enumerable:ToList<Verse.FloatMenuOption> (System.Collections.Generic.IEnumerable`1<Verse.FloatMenuOption>)
Verse.Widgets:Dropdown<RimWorld.Bill_Production, Verse.Pawn> (UnityEngine.Rect,RimWorld.Bill_Production,UnityEngine.Color,System.Func`2<RimWorld.Bill_Production, Verse.Pawn>,System.Func`2<RimWorld.Bill_Production, System.Collections.Generic.IEnumerable`1<Verse.Widgets/DropdownMenuElement`1<Verse.Pawn>>>,string,UnityEngine.Texture2D,string,UnityEngine.Texture2D,System.Action,bool,System.Nullable`1<single>)
Verse.Widgets:Dropdown<RimWorld.Bill_Production, Verse.Pawn> (UnityEngine.Rect,RimWorld.Bill_Production,System.Func`2<RimWorld.Bill_Production, Verse.Pawn>,System.Func`2<RimWorld.Bill_Production, System.Collections.Generic.IEnumerable`1<Verse.Widgets/DropdownMenuElement`1<Verse.Pawn>>>,string,UnityEngine.Texture2D,string,UnityEngine.Texture2D,System.Action,bool)
RimWorld.Dialog_BillConfig:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
🍞Lazy 🥖Bread🥐  [开发者] 11 月 13 日 上午 8:52 
引用自 摸鱼北极狐
高级锻造台无法选定工作者
Can't find a WorkGiver for a BillGiver EponaAdvWorkbench20124
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
RimWorld.BillUtility:GetWorkgiver (RimWorld.IBillGiver)
RimWorld.BillDialogUtility/<GetPawnRestrictionOptionsForBill>d__0:MoveNext ()
RimWorld.Dialog_BillConfig/<GeneratePawnRestrictionOptions>d__27:MoveNext ()
System.Linq.Enumerable/SelectEnumerableIterator`2<Verse.Widgets/DropdownMenuElement`1<Verse.Pawn>, Verse.FloatMenuOption>:ToList ()
System.Linq.Enumerable:ToList<Verse.FloatMenuOption> (System.Collections.Generic.IEnumerable`1<Verse.FloatMenuOption>)
Verse.Widgets:Dropdown<RimWorld.Bill_Production, Verse.Pawn> (UnityEngine.Rect,RimWorld.Bill_Production,UnityEngine.Color,System.Func`2<RimWorld.Bill_Production, Verse.Pawn>,System.Func`2<RimWorld.Bill_Production, System.Collections.Generic.IEnumerable`1<Verse.Widgets/DropdownMenuElement`1<Verse.Pawn>>>,string,UnityEngine.Texture2D,string,UnityEngine.Texture2D,System.Action,bool,System.Nullable`1<single>)
Verse.Widgets:Dropdown<RimWorld.Bill_Production, Verse.Pawn> (UnityEngine.Rect,RimWorld.Bill_Production,System.Func`2<RimWorld.Bill_Production, Verse.Pawn>,System.Func`2<RimWorld.Bill_Production, System.Collections.Generic.IEnumerable`1<Verse.Widgets/DropdownMenuElement`1<Verse.Pawn>>>,string,UnityEngine.Texture2D,string,UnityEngine.Texture2D,System.Action,bool)
RimWorld.Dialog_BillConfig:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
已修复,我忘为他添加workgive,有一段时间没有接触代码了,希望不会影响你的存档游玩
🍞Lazy 🥖Bread🥐  [开发者] 11 月 13 日 上午 8:53 
引用自 Dice
德斯瑞尔族在睡觉时面部会消失,优芬妮和艾波娜都没有这种问题,没有爆红字,有人遇到一样的问题吗?

ps:我刚才查了一下,Race_Destrier这个文件里面,有一行 <drawnInBed>false</drawnInBed>,把那个false改成true就行
非常抱歉,是我太粗心了
Mechanomical 11 月 24 日 下午 7:18 
I have a lot of red errors from missing something called MstEponaFramework
https://gist.github.com/vengeance8345/dd0d31005032016448b877042f921b12

No problems yet, but just checking if there's something I can do to stop this?
🍞Lazy 🥖Bread🥐  [开发者] 11 月 25 日 上午 2:34 
@Mechanomical If the issue occurs in version 1.5, it was caused by my accidental replacement of files with parameters modified for version 1.6 during the update. As I am really, extremely busy, I have no choice but to discontinue maintenance for version 1.5. My sincerest apologies.
1.6版本,加载到主界面时报错

BodyDef EponaCentaur_Milira has BodyPartRecord of Torso whose children have more or equal coverage than 100% (108.10%)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Core, Assembly-CSharp.dll] Verse.Log.Warning(System.String text)
[Core, Assembly-CSharp.dll] Verse.BodyDef+<ConfigErrors>d__14.MoveNext()
[Core, Assembly-CSharp.dll] Verse.DefDatabase`1[[Verse.BodyDef, Assembly-CSharp, Version=1.6.9438.37837, Culture=neutral, PublicKeyToken=null]].ErrorCheckAllDefs()
[System, mscorlib.dll] System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo, System.Object, System.Object[], System.Exception&)
[System, mscorlib.dll] System.Reflection.RuntimeMethodInfo.Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll] System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
[Core, Assembly-CSharp.dll] Verse.GenGeneric.InvokeStaticMethodOnGenericType(System.Type genericBase, System.Type genericParam, System.String methodName)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_1(System.Type defType)
[System, mscorlib.dll] System.Threading.Tasks.Parallel+<>c__DisplayClass33_0`2[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<ForEachWorker>b__0(System.Int32 i)
[System, mscorlib.dll] System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker& currentWorker, System.Int32 timeout, System.Boolean& replicationDelegateYieldedBeforeCompletion)
[System, mscorlib.dll] System.Threading.Tasks.TaskReplicator+Replica`1[[System.Threading.Tasks.RangeWorker, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].ExecuteAction(System.Boolean& yieldedBeforeCompletion)
[System, mscorlib.dll] System.Threading.Tasks.TaskReplicator+Replica.Execute()
[System, mscorlib.dll] System.Threading.Tasks.TaskReplicator+Replica+<>c.<.ctor>b__4_0(System.Object s)
[System, mscorlib.dll] System.Threading.Tasks.Task.InnerInvoke()
[System, mscorlib.dll] System.Threading.Tasks.Task.Execute()
[System, mscorlib.dll] System.Threading.Tasks.Task.ExecutionContextCallback(System.Object obj)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task& currentTaskSlot)
[System, mscorlib.dll] System.Threading.Tasks.Task.ExecuteEntry(System.Boolean bPreventDoubleExecution)
[System, mscorlib.dll] System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
[System, mscorlib.dll] System.Threading.ThreadPoolWorkQueue.Dispatch()
[System, mscorlib.dll] System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()


BodyDef EponaUnicorn_Milira has BodyPartRecord of Torso whose children have more or equal coverage than 100% (108.10%)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Core, Assembly-CSharp.dll] Verse.Log.Warning(System.String text)
[Core, Assembly-CSharp.dll] Verse.BodyDef+<ConfigErrors>d__14.MoveNext()
[Core, Assembly-CSharp.dll] Verse.DefDatabase`1[[Verse.BodyDef, Assembly-CSharp, Version=1.6.9438.37837, Culture=neutral, PublicKeyToken=null]].ErrorCheckAllDefs()
[System, mscorlib.dll] System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo, System.Object, System.Object[], System.Exception&)
[System, mscorlib.dll] System.Reflection.RuntimeMethodInfo.Invoke(System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture)
[System, mscorlib.dll] System.Reflection.MethodBase.Invoke(System.Object obj, System.Object[] parameters)
[Core, Assembly-CSharp.dll] Verse.GenGeneric.InvokeStaticMethodOnGenericType(System.Type genericBase, System.Type genericParam, System.String methodName)
[Core, Assembly-CSharp.dll] Verse.PlayDataLoader+<>c.<DoPlayLoad>b__4_1(System.Type defType)
[System, mscorlib.dll] System.Threading.Tasks.Parallel+<>c__DisplayClass33_0`2[[System.Type, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089],[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<ForEachWorker>b__0(System.Int32 i)
[System, mscorlib.dll] System.Threading.Tasks.Parallel+<>c__DisplayClass19_0`1[[System.Object, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].<ForWorker>b__1(System.Threading.Tasks.RangeWorker& currentWorker, System.Int32 timeout, System.Boolean& replicationDelegateYieldedBeforeCompletion)
[System, mscorlib.dll] System.Threading.Tasks.TaskReplicator+Replica`1[[System.Threading.Tasks.RangeWorker, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].ExecuteAction(System.Boolean& yieldedBeforeCompletion)
[System, mscorlib.dll] System.Threading.Tasks.TaskReplicator+Replica.Execute()
[System, mscorlib.dll] System.Threading.Tasks.TaskReplicator+Replica+<>c.<.ctor>b__4_0(System.Object s)
[System, mscorlib.dll] System.Threading.Tasks.Task.InnerInvoke()
[System, mscorlib.dll] System.Threading.Tasks.Task.Execute()
[System, mscorlib.dll] System.Threading.Tasks.Task.ExecutionContextCallback(System.Object obj)
[System, mscorlib.dll] System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
[System, mscorlib.dll] System.Threading.Tasks.Task.ExecuteWithThreadLocal(System.Threading.Tasks.Task& currentTaskSlot)
[System, mscorlib.dll] System.Threading.Tasks.Task.ExecuteEntry(System.Boolean bPreventDoubleExecution)
[System, mscorlib.dll] System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
[System, mscorlib.dll] System.Threading.ThreadPoolWorkQueue.Dispatch()
[System, mscorlib.dll] System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()



Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 5E62409A]
at Verse.Graphic_Appearances.get_MatSingle () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Graphic_Linked.get_MatSingle () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Graphic.get_MatNorth () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.Graphic.MatAt (Verse.Rot4 rot, Verse.Thing thing) [0x00020] in <46372f5dadbf4af8939e608076251180>:0
at Verse.BuildableDef.ResolveIcon () [0x00074] in <46372f5dadbf4af8939e608076251180>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <46372f5dadbf4af8939e608076251180>:0
at Verse.BuildableDef.<PostLoad>b__78_0 () [0x00021] in <46372f5dadbf4af8939e608076251180>:0
at ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__3.MoveNext () [0x00590] in /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:234
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch3(System.String)
[Loading Progress, ilyvion.LoadingProgress.dll] ilyvion.LoadingProgress.LongEventHandler_ExecuteToExecuteWhenFinished_Patches+<ExecuteToExecuteWhenFinished>d__3.MoveNext() at /home/runner/work/loading-progress/loading-progress/Source/ilyvion.LoadingProgress/LongEventHandler_ExecuteToExecuteWhenFinished_Patches.cs:250
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.UpdateCurrentEnumeratorEvent()
[Core, Assembly-CSharp.dll] Verse.LongEventHandler.LongEventsUpdate(System.Boolean& sceneChanged)
[Harmony, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Root.Update_Patch1(Verse.Root)
[Core, Assembly-CSharp.dll] Verse.Root_Entry.Update()
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