边缘世界 RimWorld

边缘世界 RimWorld

FemaleApparelVariants
tiagocc0  [开发者] 8 月 2 日 上午 7:17
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Ali50 10 月 20 日 下午 8:21 
My modlist ist currently very big (1800 mods) but I'll try to reproduce the error in a shorter modlist.

When using Moyo 2.0 and trying to equip the exquisite robe on a Moyo with "female" body i get the following error:

Failed to find any textures at Apparel/Lighthouse/RoyalJacket while constructing Multi(initPath=Apparel/Lighthouse/RoyalJacket, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.UnityEngine.StackTraceUtility.ExtractStackTrace_Patch1()
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Log.Error_Patch8(System.String)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Graphic_Multi.Init_Patch1(Verse.Graphic_Multi, Verse.GraphicRequest)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.GetInner(Verse.GraphicRequest req)
[Core, Assembly-CSharp.dll] Verse.GraphicDatabase.Get(System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color)
[FemaleApparelVariants, FemaleApparelVariants.dll] FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch.TryGetGraphicApparelWithFemaleVariant(RimWorld.Apparel apparel, RimWorld.BodyTypeDef bodyType, System.Boolean forStatue, Verse.Pawn pawn, RimWorld.ApparelGraphicRecord& rec)
[FemaleApparelVariants, FemaleApparelVariants.dll] FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch+<GetGraphicsForWithFemaleVariant>d__2__0.MoveNext()
[Core, Assembly-CSharp.dll] Verse.PawnRenderNode.EnsureInitialized(Verse.PawnRenderFlags defaultRenderFlagsNow)
[Core, Assembly-CSharp.dll] Verse.PawnRenderNode.EnsureInitialized(Verse.PawnRenderFlags defaultRenderFlagsNow)
[Core, Assembly-CSharp.dll] Verse.PawnRenderNode.EnsureInitialized(Verse.PawnRenderFlags defaultRenderFlagsNow)
[Core, Assembly-CSharp.dll] Verse.PawnRenderNode.EnsureInitialized(Verse.PawnRenderFlags defaultRenderFlagsNow)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.PawnRenderTree.EnsureInitialized_Patch1(Verse.PawnRenderTree, Verse.PawnRenderFlags)
[Core, Assembly-CSharp.dll] Verse.PawnRenderer.EnsureGraphicsInitialized()
[Character Editor, CharacterEditor.dll] CharacterEditor.Capturer.PrepareForRender(Verse.Pawn pawn)
[Character Editor, CharacterEditor.dll] CharacterEditor.Capturer.GetRenderTexture(Verse.Pawn pawn, System.Boolean fromCache)
[Character Editor, CharacterEditor.dll] CharacterEditor.Capturer.UpdatePawnGraphic(Verse.Pawn pawn)
[Character Editor, CharacterEditor.dll] CharacterEditor.CEditor+ModData.UpdateGraphics()
[Character Editor, CharacterEditor.dll] CharacterEditor.CEditor.UpdateGraphics()
[Character Editor, CharacterEditor.dll] CharacterEditor.DialogObjects.Confirmed()
[Character Editor, CharacterEditor.dll] CharacterEditor.DialogObjects.OnAccept()
[Character Editor, CharacterEditor.dll] CharacterEditor.DialogTemplate`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]].DoAndClose()
[Character Editor, CharacterEditor.dll] CharacterEditor.SZWidgets.ButtonText(UnityEngine.Rect rect, System.String label, System.Action action, System.String toolTip)
[Character Editor, CharacterEditor.dll] CharacterEditor.WindowTool.SimpleAcceptAndExtend(Verse.Window w, System.Action aOk, System.Action aReset, System.Action aResetAll, System.Action aSave, System.Int32 widthExtended, System.String customLabel)
[Character Editor, CharacterEditor.dll] CharacterEditor.DialogTemplate`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]].DrawLowerButtons()
[Character Editor, CharacterEditor.dll] CharacterEditor.DialogObjects.DrawLowerButtons()
[Character Editor, CharacterEditor.dll] CharacterEditor.DialogTemplate`1[[Verse.ThingDef, Assembly-CSharp, Version=1.6.9371.18214, Culture=neutral, PublicKeyToken=null]].DoWindowContents(UnityEngine.Rect inRect)
[Prepatcher, 0Harmony.dll] MonoMod.Utils.DynamicMethodDefinition.Verse.Window.InnerWindowOnGUI_Patch2(Verse.Window, System.Int32)
[System, UnityEngine.IMGUIModule.dll] UnityEngine.GUI.CallWindowDelegate(UnityEngine.GUI+WindowFunction func, System.Int32 id, System.Int32 instanceID, UnityEngine.GUISkin _skin, System.Int32 forceRect, System.Single width, System.Single height, UnityEngine.GUIStyle style)


The textures for the item are found as
\Contents\Textures\Apparel\Lighthouse\RoyalJacket_Female_east.png
\Contents\Textures\Apparel\Lighthouse\RoyalJacket_Female_north.png
\Contents\Textures\Apparel\Lighthouse\RoyalJacket_female_south.png
\Contents\Textures\Apparel\Lighthouse\RoyalJacket_Thin_east.png
\Contents\Textures\Apparel\Lighthouse\RoyalJacket_Thin_north.png
\Contents\Textures\Apparel\Lighthouse\RoyalJacket_Thin_south.png
\Contents\Textures\Apparel\Lighthouse\RoyalJacket1.png

Thin body works without problems, could the problem be in the filename or something else?
The other moyo clothing items work as they should with the female body type, only the robe produces an error.
最后由 Ali50 编辑于; 10 月 20 日 下午 8:27
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