RimWorld
Do The Rituals Yourselves
Error at the game start
I've got an error message at the game start (after the map generation). Maybe due to the fact I've started as Tribals from VE. But I have 400+ mods.

System.NullReferenceException: Object reference not set to an instance of an object
[Ref 3988DA6C]
at DoTheRitualsYourselves.Lister.Group.ColonyRitualGroup+<GetVisibleRituals>d__9.MoveNext () [0x0004b] in <6cc33545ce6d4055b2b4559ffce5f254>:0
at DoTheRitualsYourselves.WorldComponents.WorldComponent_AutoRituals.WorldComponentTick () [0x00075] in <6cc33545ce6d4055b2b4559ffce5f254>:0
at RimWorld.Planet.WorldComponentUtility.WorldComponentTick (RimWorld.Planet.World world) [0x00013] in <212f720bc0b3426b8f2dba3fb638c3fd>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
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Сообщения 11 из 1
Error in static constructor of DoTheRitualsYourselves.RitualLister: System.TypeInitializationException: The type initializer for 'DoTheRitualsYourselves.RitualLister' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref C42ADF07]
at DoTheRitualsYourselves.Lister.GroupLister.ColonyRitualGroupLister.IsColonyRitualBuilding (Verse.ThingDef def) [0x00075] in <95ad18c7962f4cc49609ca6364ea6d57>:0
DoTheRitualsYourselves.Lister.GroupLister.ColonyRitualGroupLister..ctor()
(wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <51fded79cd284d4d911c5949aff4cb21>:0
--- End of inner exception stack trace ---
[Ref DFD7F4B2]
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceMono (System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00095] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceSlow (System.Boolean publicOnly, System.Boolean wrapExceptions, System.Boolean skipCheckThis, System.Boolean fillCache) [0x00009] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.RuntimeType.CreateInstanceDefaultCtor (System.Boolean publicOnly, System.Boolean skipCheckThis, System.Boolean fillCache, System.Boolean wrapExceptions, System.Threading.StackCrawlMark& stackMark) [0x00027] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic, System.Boolean wrapExceptions) [0x00020] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type, System.Boolean nonPublic) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
DoTheRitualsYourselves.RitualLister..cctor()
--- End of inner exception stack trace ---
[Ref B6B86472] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.StaticConstructorOnStartupUtility.CallAll_Patch4 ()
Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_4 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
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Сообщения 11 из 1
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