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And now for my noobish stats section of the post:
[Passive]
+ Scout equivilent run speed (nerfed by 10% or 5%)
- Base hitpoints down by 40%
- Above effects do not apply while reving up a minigun (excluding Tomislav)
+ can equip shotguns (excluding non-heavy shotguns) as primary. (Actually, why not let heavy do that by default? If not, disreguard this stat.)
[Active]
+ Taunt similar to Scout's usual pistol taunt
+ Double-jump
Anyways, Valve can figure out if they can combine the set's misc into two different items or not.
Nope. Just nope. Why not just play a Scout then?
Classes gotta be distinct.
You might be able to get away with it being a reskin of the Gloves of running urgently, one that's always visible if not "active", but that's about it.
Ok then, but with the way I play scout I'm easily stymied by sentries, burned by sneaky pyros, and so on. Though I still like my idea better but with more salt.
The reskin idea works too, but it dodges being unique... and by unique I mean blatant passives that semi-overpower the heavy. Still, Valve does thing that we can't.