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Keep in mind that what you can see as player has nothing to do with what we have and every tests or private versions we can have. The Mingle scripting, as well as lighting and musics was completely finished few months ago.
"Only" remains the designing of visual assets, and why it require so much time is because this game is particularly detailed, with round structures and geometry. CSG engines really doesn't like this as triangulation make hundreds of polygons, which prevent us continuing this project. This is why we have to perfectly balance the use of 3D models, world brushes and fake textures.
If you like behind the scene developers facts, this project currently have 63 devmaps dedicated for testing features, functions, estimate geometry, make private beta-testing, and many other uses about how we work in our company.
there is no link no website no work no picture no vid no trace elsewhere on the internet what did you made
(As a Russian-speaking player, I can confidently say that you have created the best map in the Squid Game universe, compared to the map created by our Russian authors)
https://youtu.be/gjSBakx8Z1M?si=I0oKLK5gtX0FI8mg