Garry's Mod

Garry's Mod

Squid Game Full Facility | Games, corridors, basements, lobby & More
SFM port, please!
This map is very accurate! I wanna make an animation on this map. Can you make sfm port?
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Olivier [CSCλᴅᴇᴠ]  [开发者] 6 月 30 日 上午 6:47 
We will take a look to what's required to have it compatible with Source FilmMaker based on the unexpected amount of requests, but we want to finish what is planned before to offer a complete map as soon as possible.
bedrockYT 6 月 30 日 上午 7:05 
TYSM. I hope it doesn't take too long because the hype for the "squid game" may fade away. I can make animation on other map but your map is better than all Gmod squid game maps. Keep working! Map 100000/10
Olivier [CSCλᴅᴇᴠ]  [开发者] 6 月 30 日 下午 5:15 
What is exactly the problem you encounter to open it into Source FilmMaker? It seems that it can load Garry's Mod BSP version into itself pretty well.
bedrockYT 6 月 30 日 下午 8:06 
Can i write you in discord?
Olivier [CSCλᴅᴇᴠ]  [开发者] 6 月 30 日 下午 10:26 
Don't have Discord. Either use this discussion as you created it, or send us email at contact @ csc-groupe.fr
bedrockYT 6 月 30 日 下午 11:22 
When i tried to open this map in sfm sfm gave me an error "too much displacements"
Olivier [CSCλᴅᴇᴠ]  [开发者] 7 月 1 日 上午 8:14 
I see your error. However as Source can't handle all of the detail geometry we do, we use displacements that offer us versatile and highly optimized option for that purpose, but since Garry's Mod support twice as many of them than the Source Filmmaker engine version, it seems simply technically impossible to solve this, due to technical limitations on SFM.

Need to investigate much deeper on the depths of Source Engine and BSP versions, unfortunately we don't have time for this in the next weeks.
bedrockYT 7 月 1 日 下午 5:46 
:(
Joheskiller |CSCλᴅᴇᴠ|  [开发者] 7 月 1 日 下午 7:29 
I'm sure there is ways, there are plenty other gorgeous and massive level on the Workshop and this limitation can have a workaround. The thing is none of us used SFM for other that camera movement for trailers.
You should ask for help in the Source Filmmaker discussions to meet experienced creators that can guide yourself.
bedrockYT 7 月 1 日 下午 10:52 
Can i help you with making a map? I can make models, rooms, textures and sometimes scripts. If you allow me to help you, you can make the map much faster.
bedrockYT 7 月 1 日 下午 10:53 
I am really good at blender, vtfedit, crowbar and more. But i am not so good at hammer
Joheskiller |CSCλᴅᴇᴠ|  [开发者] 7 月 2 日 上午 7:23 
We are always open to new collaborations or partnerships, but since our official team is already full and we cannot hire more at the moment, these will only be for specific projects and will be unpaid. We want to give a chance for beginner artists who want to participate in the development of projects like ours.

You are welcome to email us at contact@csc-groupe.fr with examples of your various work and creations, your projects, your ambitions, few words about yourself and detail your skills, knowledge, or experience, depending on what you would like to share with us.

Also, for 3D modeler like you speak about, you forgot to tell your specialization(s). We are mostly interested by Low-Poly Hard Surface modelers.
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