Half-Life 2

Half-Life 2

Infested canals demo
My feedback
Some light feedback, taking into account that this is a WIP:

- The maps were very fun and I loved the new side routes you put in along with the more "hidden" areas with a few enemies and loot.

- There's quite a lot of lighting-related issues in various places, like shadows not working properly or too much light for an area that shows as dimly lit, etc.

- In canals_05, when you first come out of the tunnel area into the "swampy water" part, there's a texture on the wall that seems to be overlayed with several others, looking very glitchy.

- The new music is REALLY ♥♥♥♥♥♥♥ COOL.

- Some more lights in the super dark areas would be good. They don't need to be super bright and light up the whole area, but there are many, MANY areas where you need the flashlight on to see anything at all. Some lights in the worldspace would do well here.

- More ammunition. It's obvious that you want ammunition to be scarce like in Ravenholm, but Ravenholm worked because you had the gravity gun. I don't think a ton more needs to be added, but a bit more shotgun and SMG ammo would be appreciated in the campaign

Some more specific comments, with screenshots:

1) There's usually a cop here when you come back out of the vents, I think it'd be fun to have some kind of zombie encounter here, even if you just bring out something like a zombine but take away his grenade.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513368428

2) This is just a little bit further into that same tunnel as #1, when you go into the small crawlspace area to fight the zombie in there, he didn't break the box like he does in base HL2. Also when leaving, nothing happens. I was thinking it'd be hilarious to have a staggering zombie or two fall through the top and down into your area for you to fight.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513369105

3) This area right now has none of the normal panic when you enter. I was thinking something fun like having fast zombies come out of the vent that you blocked off would be fun. Also having additional ammo in the "arena" for this fight would be good, when you first fall in.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513369300

4) This area was cool but I noticed it wasn't blocked off so I was able to go down the tunnel, expecting an easter egg of some kind, only to find the end of the map. I definitely think you could do something with the area here, even if you block it off and just add a gman at the end of the tunnel that walks into the darkness or something of the sort.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513370405


Lastly:

Keep it up! This was really fun to romp around in!
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Leo08  [开发者] 7 月 2 日 下午 8:39 
Hello! thank you for your feedback and suggestions, and i'll take them to my notepad!
Thank you for playing the demo:steamhappy:
引用自 Leo08
Hello! thank you for your feedback and suggestions, and i'll take them to my notepad!
Thank you for playing the demo:steamhappy:

No problem! GL with the maps!
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