Project Zomboid

Project Zomboid

Project Indiana Expansion B42 DEMO
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
360noHope  [udvikler] 8. juli kl. 13:50
Map/Mod Conflicts
This map is not compatible with ANY map mods ON or OVER the Ohio river. Maps outside that area should be compatible.

Map Conflicts that cause a crash

Confirmed Map Conflicts:

Potential Map Conflicts:

Confirmed Mod Conflicts:

Please report any missing conflicts in this discussion below.
Report any issues resolved by changing load order.
Other non-map mod compatibility is unknown. If you find an issue with this map and a specific mod, please report it.
Sidst redigeret af 360noHope; 26. aug. kl. 8:27
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kArMaFPS 12. juli kl. 17:51 
I don't know about map modifications, but how can a map that is above the Ohio River conflict with Westpoint Expansion, which is below the river? (It seems like a silly question, but it is necessary). Ps: I would really like to use the map mod, but it will force me to back down with other mods that I don't want to remove, and the main one is KEE.
360noHope  [udvikler] 13. juli kl. 9:14 
Oprindeligt skrevet af kArMaFPS:
I don't know about map modifications, but how can a map that is above the Ohio River conflict with Westpoint Expansion, which is below the river? (It seems like a silly question, but it is necessary). Ps: I would really like to use the map mod, but it will force me to back down with other mods that I don't want to remove, and the main one is KEE.
Just tested this map combo again and it didnt seem to cause problems for either map. I'll remove it from the list.
To answer your question, many maps on the river include the river cells with the shoreline. These cells conflict with the Indiana map for the same reason.
Mory 17. juli kl. 17:11 
No idea how map modding works, but will there be potential to increase compatibility with some of the listed mods?
360noHope  [udvikler] 19. juli kl. 11:21 
Oprindeligt skrevet af Mory:
No idea how map modding works, but will there be potential to increase compatibility with some of the listed mods?

Which mods exactly? Maps that occupy the same space/cells as the Indiana map will not be compatible for obvious reasons.
Mory 20. juli kl. 21:00 
Oprindeligt skrevet af 360noHope:
Oprindeligt skrevet af Mory:
No idea how map modding works, but will there be potential to increase compatibility with some of the listed mods?

Which mods exactly? Maps that occupy the same space/cells as the Indiana map will not be compatible for obvious reasons.

Well I play with a couple of the incompatible mods listed here: Taylorsville, Louisville River Marina,
Mike 21. juli kl. 14:35 
Being compatible with Taylorsville would be nice.
Mike 21. juli kl. 14:41 
Also could you check compatibility with "Tikitown"? Map manager says there is a small conflict in cell 30x26. I'm assuming it's a shoreline error.
I'm guessing this is incompatible with McAlpine Locks and Dam, but not sure if incompatible with Rabbit Hash? Rabbit Hash is in theory in some of the same cells Taylorsville occupies but doesn't stretch across the river
Also The Frigate, god PLEEEEEASE be compatible with The Frigate...
360noHope  [udvikler] 22. juli kl. 9:37 
Oprindeligt skrevet af His Imperial Bodgeness:
I'm guessing this is incompatible with McAlpine Locks and Dam, but not sure if incompatible with Rabbit Hash? Rabbit Hash is in theory in some of the same cells Taylorsville occupies but doesn't stretch across the river

Looks like all the maps you mentioned are B41 only right now. Was this comment meant for the B41 version of the map?
360noHope  [udvikler] 22. juli kl. 9:50 
Oprindeligt skrevet af Mike Oxlong:
Also could you check compatibility with "Tikitown"? Map manager says there is a small conflict in cell 30x26. I'm assuming it's a shoreline error.

I see the cell you mentioned 30x26 in both maps. I believe the overlapping cell contains nothing for Tikitown, so it should be compatible. Loading Tikitown before Indiana works and doesn't cause problems for either map.
Hudi_Who 9. aug. kl. 23:22 
Possible crash problem when loading this mod with my mod Louisville Mall Base. This i think is do to the new bridge added to Louisville. I was informed loading My mod ahead of this one in the map order menu resolves the issue but i can't access the menu for what ever reason so i can't confirm this.
Sidst redigeret af Hudi_Who; 9. aug. kl. 23:23
Terminatus 18. aug. kl. 11:22 
this mod conflicts with the mod tentworld
360noHope  [udvikler] 26. aug. kl. 8:28 
Oprindeligt skrevet af Hudi_Who:
Possible crash problem when loading this mod with my mod Louisville Mall Base. This i think is do to the new bridge added to Louisville. I was informed loading My mod ahead of this one in the map order menu resolves the issue but i can't access the menu for what ever reason so i can't confirm this.
Yes, LV mall base is likely conflicting with a cell or two that has the dam/locks and powerplant on the river. Added to the list, thanks!
360noHope  [udvikler] 26. aug. kl. 8:29 
Oprindeligt skrevet af Terminatus:
this mod conflicts with the mod tentworld
Added to the list, thanks. Can you describe what problems are caused when both mods are enabled?
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