STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Pentastar CIS CloneWars Challenge
Xenomorph  [开发者] 6 月 19 日 下午 10:01
BUG REPORTS
please tell me in detail about any/all bugs you run into whilst playing this mod
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正在显示第 1 - 15 条,共 16 条留言
Alpharius 6 月 20 日 下午 3:31 
idk if this is a bug but Grievous only shows up in era 1 starts and ears 3,4,5 and 6 the starting like text is the standard PA text very cool mod though
Alpharius 6 月 20 日 下午 6:59 
also coch-kin the genosian his textures are broken
Xenomorph  [开发者] 6 月 20 日 下午 9:03 
lol his textures aren’t broken- if you’re referring to the different colored bckg - it’s because I just used a screenshot on my laptop
Xenomorph  [开发者] 6 月 20 日 下午 9:03 
And grievous spawns in all eras now - ty for the heads up
Alpharius 6 月 22 日 上午 6:34 
as well as all vehicles from the heavy vehicle factory are able to be built on all owned planets regardless if you have a heavy vehicle factory on the planet
Xenomorph  [开发者] 6 月 22 日 上午 7:05 
Yeah - I knew that bug existed since day 1 but I literally have 0 clue why that’s happening, in the code - there isn’t any reason I am aware of it’s happening so I’m still tryna work through it
I think I found the fix to that bug where Crab Droids, OG-9 and Octuptarra Droids appear on every planet.

These 3 units all have CIS Corporation Buildings in their "Required_Special_Structures".
Removing these corporations (which do not exist in TR --> Bug) resolved the problem for me.

e.g. Crab Droids:

<Required_Special_Structures>P_Ground_Light_Vehicle_Factory | Techno_Union_HQ</Required_Special_Structures>

-->

<Required_Special_Structures>P_Ground_Light_Vehicle_Factory</Required_Special_Structures>


I also have a "solution" for another bug (don´t know whether bug is the right word here):
Units like the Munificent Dreadnought are in the wrong line, which is probably bc you haven`t changed the "GUI_Row" line. All units either have 1 or 0; 0 = first line and 1 = second line.
Should be a easy change.

Hope I could help.
CodeThief 6 月 23 日 上午 7:30 
Experiencing some crashes when I call in a bombing run.
Xenomorph  [开发者] 6 月 23 日 下午 1:23 
So the gui is actually set to 1 (2nd line) so I am a bit confused on my end too as to why it’s doing that - I’m gonna keep trying to figure out why - after this update soon
Star Killer 6 月 23 日 下午 2:18 
Not sure if it's a bug or one off thing but Anx Minor seems to still have Pentastar spawns as I got 2 Venator's and some Enforcer Troppers.
Xenomorph  [开发者] 6 月 23 日 下午 3:10 
If I’m not mistaken some planets are hard coded to start with certain units
Ektelestis 6 月 30 日 上午 3:18 
when selecting the mod the app crash
Ektelestis 6 月 30 日 上午 3:20 
引用自 Executor
when selecting the mod the app crash
New Error message could not reset the Direct3D Drive
Rikimaru 7 月 8 日 上午 7:06 
I believe the STAP's voice sound files aren't implemented correctly as they're not using order barks when made to move/attack and not sure if intentional, the Persuader-Class Droid Enforcer uses B2 voice lines.
最后由 Rikimaru 编辑于; 7 月 8 日 上午 7:08
NiKoLa 7 月 30 日 上午 9:57 
Bluecows infinite influence submod dosen't work with this :steamsad:
Game works fine but the influence works normally as in base game
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