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报告翻译问题








2) Specifically it would be REALLY nice if I could just 'blacklist' items from the black market. There's always stuff in there I don't want...
3) I was just going back through the workshop (yes, I've reviewed every single mod in here...) and realized none use the 'strength' stat for soldiers. It would be really nice if there was a mod that did stuff with it like get you armor against melee attacks, or a chance to avoid stuns, etc.
4) It would be nice if there was some way to check the other stats that soldiers have but aren't on any of the current UI mods. Better soldier armory UI shows soldier shred and pierce and another shows ablative HP. But the following are invisible (and editable with NCE PB): SightRadius, CritChance, DetectionRadius, FlankAimBonus, and HearingRadius. Just a little button (especially on the rookie recruitment screen) that would display these 'extra' stats would be nice...
+LootEntry = ( TableName = "ADVENTEarlyTimedLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="TLM_TimedLoot",RollGroup=5))
both add it to the same loottable in the same rollgroup, just the values differ slightly
+LootTables = ( TableName = "LootPinatas_ALIENEarly", Loots[0]=(Chance=25,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=1), Loots[1]=(Chance=10,MinCount=1,MaxCount=1,TableRef="EarlyAlienWeaponUpgrades",RollGroup=2), Loots[2]=(Chance=20,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=3), Loots[3]=(Chance=10,MinCount=1,MaxCount=1,TableRef="PCSDropsEarly",RollGroup=4), Loots[4]=(Chance=40,MinCount=1,MaxCount=10,TemplateName="AlienAlloy",RollGroup=5), Loots[5]=(Chance=40,MinCount=1,MaxCount=3,TemplateName="EleriumDust",RollGroup=6), Loots[6]=(Chance=40,MinCount=5,MaxCount=10,TemplateName="Supplies",RollGroup=7), Loots[7]=(Chance=75,MinCount=1,MaxCount=1,TableRef="RareBox",RollGroup=8), Loots[8]=(Chance=33,MinCount=1,MaxCount=1,TableRef="LockboxKey",RollGroup=9) )
-LootTables = ( TableName = "Sectoid_TimedLoot", Loots[0]=(Chance=100,MinCount=1,MaxCount=1,TemplateName="EleriumCore",RollGroup=1), ,Loots[1]=(Chance=100,MinCount=1,MaxCount=1,TableRef="ADVENTEarlyTimedLoot",RollGroup=2) )
Did I write it right? I get loot, but what I wrote doesn't drop. I copied the configs from Loot Pinatas Lite.