Space Engineers

Space Engineers

Spark Missile Launcher
Unsorted bugs
The collision mesh is offset in +Z. If placed directly on a hinge for whatever reason, it can and will produce nasty phantom forces.
Confirmed fixed with Oct 28th update
最后由 andersenman 编辑于; 10 月 29 日 下午 12:42
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andersenman 9 月 28 日 上午 3:52 
The inventory is only 10 liters at Realistic.

The ammo "container" contains only one shot. (From a gameplay perspective I would have expected something named "container" (and an icon like that) would contain more, such as a full reload for the entire rack of launch tubes. Not my commission, though, so, who knows what's going on. The assembler recipe per shot seems to check out though.)

This makes the launcher dreadfully slow at firing. (once per conveyor pull)

Confirmed when inventory is set to higher multipliers, when it really fires at its (BuildInfo) stated rate of 5/s until its inventory is empty.


I've seen the values in the changelog; I just don't get what the intended performance is and at what weird world settings that perfomance is supposed to be reached.


So, "death by a thousand cuts", yes, but also "death from waiting between every single shot".
最后由 andersenman 编辑于; 9 月 30 日 上午 7:07
Harbinger Ace  [开发者] 10 月 23 日 上午 1:17 
引用自 andersenman
The inventory is only 10 liters at Realistic.

The ammo "container" contains only one shot. (From a gameplay perspective I would have expected something named "container" (and an icon like that) would contain more, such as a full reload for the entire rack of launch tubes. Not my commission, though, so, who knows what's going on. The assembler recipe per shot seems to check out though.)

This makes the launcher dreadfully slow at firing. (once per conveyor pull)

Confirmed when inventory is set to higher multipliers, when it really fires at its (BuildInfo) stated rate of 5/s until its inventory is empty.

I've seen the values in the changelog; I just don't get what the intended performance is and at what weird world settings that perfomance is supposed to be reached.

So, "death by a thousand cuts", yes, but also "death from waiting between every single shot".

This mod is balanced at the commissioner's discretion. I can look into a ModAdjuster config for general use, but it will take a bit of time; I currently have two prepaid commissions which are my top priority.
andersenman 10 月 25 日 上午 8:56 
Ho, wait, hold it, that wasn't meant as a request for that much; it was just intended as a list of findings and me wondering what I might be missing. (But thanks you for offering the MA config for general use; I had already been playing with that one myself.)

Was the collision mesh offset part of the commission?

Anyway, thanks for your response and for all your cool stuff in general!
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