边缘世界 RimWorld

边缘世界 RimWorld

[ACS]星铃 Celestia Race(WIP)
Nitroglycfox  [开发者] 8 月 13 日 上午 8:56
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正在显示第 1 - 12 条,共 12 条留言
Makron 8 月 23 日 下午 3:30 
Hello i have a bug with your mod after the latest patch that involved the tech tree.
After the patch i have bug where, whenever i open the tech tree and click on a tab for research i get this 2 logs repeating infinitely:

Log1:
Exception filling window for RimWorld.MainTabWindow_Research: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DECE0309] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Log2:
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

After various testing, by removing mods, i found that by removing Celestia everything works as normal.
Hope to find a solution <3
Nitroglycfox  [开发者] 8 月 23 日 下午 11:38 
引用自 Makron
Hello i have a bug with your mod after the latest patch that involved the tech tree.
After the patch i have bug where, whenever i open the tech tree and click on a tab for research i get this 2 logs repeating infinitely:

Log1:
Exception filling window for RimWorld.MainTabWindow_Research: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DECE0309] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Log2:
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

After various testing, by removing mods, i found that by removing Celestia everything works as normal.
Hope to find a solution <3

Do u have any mods that change or remake your tech tree?
Makron 8 月 24 日 上午 4:50 
引用自 Nitroglycfox
引用自 Makron
Hello i have a bug with your mod after the latest patch that involved the tech tree.
After the patch i have bug where, whenever i open the tech tree and click on a tab for research i get this 2 logs repeating infinitely:

Log1:
Exception filling window for RimWorld.MainTabWindow_Research: System.NullReferenceException: Object reference not set to an instance of an object
[Ref DECE0309] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Log2:
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()

After various testing, by removing mods, i found that by removing Celestia everything works as normal.
Hope to find a solution <3

Do u have any mods that change or remake your tech tree?


No. I tested it just by having your mod+harmony+Humanoid Alien Races [the required mod] the bug is still present.
Nitroglycfox  [开发者] 8 月 25 日 上午 9:50 
引用自 Makron
引用自 Nitroglycfox

Do u have any mods that change or remake your tech tree?


No. I tested it just by having your mod+harmony+Humanoid Alien Races [the required mod] the bug is still present.

I have received your feedback. I tried loading the old version of the mod, setting up the game, and loading the new version of the mod, but I was unable to reproduce the error you described. Please allow me to confirm: Is it correct that, you were using the mod normally without any errors, but after the last update, when loading an old save, the research tree repeatedly reported errors?

We did update the tech tree, but we also tested it, and theoretically, this issue shouldn’t have occurred.:(

Allow me to ask a few questions:

Does this issue occur with old saves? Is the same problem present in newly created saves?

Are you certain your mod load order is correct?

Have you verified that all your mods are updated to the latest versions? Have you tried validating the integrity of the game files?

Thank you very much for your feedback and patience. This is very helpful to us!
Makron 8 月 25 日 下午 1:46 
引用自 Nitroglycfox

I have received your feedback. I tried loading the old version of the mod, setting up the game, and loading the new version of the mod, but I was unable to reproduce the error you described. Please allow me to confirm: Is it correct that, you were using the mod normally without any errors, but after the last update, when loading an old save, the research tree repeatedly reported errors?

We did update the tech tree, but we also tested it, and theoretically, this issue shouldn’t have occurred.:(

Allow me to ask a few questions:

Does this issue occur with old saves? Is the same problem present in newly created saves?

Are you certain your mod load order is correct?

Have you verified that all your mods are updated to the latest versions? Have you tried validating the integrity of the game files?

Thank you very much for your feedback and patience. This is very helpful to us!


Hello. I'm sorry you've been unable to recreate the bug.
So, yes, i'm using the latest patch of your mod (automatically downloaded from steam workshop) and the game version is 1.6.4543 (64-bit) as by Aug 5 2025

I'm using only one DLC (royalty) but i've been tested the problem only with base game too, still happens.

Harmony is v2.4.1.0

I've seen now that one of the requirement of the mod is the DLC Biotech, but as of before the latest patch i could use the mod without any issue. If that is now mandatory because of the changes i apologize for the inconvenience

The mods are loaded as they should be (auto-sort and however no red issue): Harmony-Core-(DLC)-Humanoid Alien Races-Celestia.

Yes, the game worked just perfectly before the 20th of august, i did not add or remove mods in the meantime. As of the other day i noticed that the HUD of some of the production machine (example the Electric smelter) was missing, opening the Log with an error(if you need the log i can recreate the bug and provide it to you).

By further investigation i found the problem with the tech tree and after much more testing your mod was causing the problem.

I tested many times doing combinations, but i found out that by having ONLY the minimum mods required i could generate the bug. Tested in my main game save and tested in new clean saves.

If you need more clarification i will provide as much as i can!
最后由 Makron 编辑于; 8 月 25 日 下午 1:50
Nitroglycfox  [开发者] 8 月 30 日 上午 6:20 
引用自 Makron
引用自 Nitroglycfox

I have received your feedback. I tried loading the old version of the mod, setting up the game, and loading the new version of the mod, but I was unable to reproduce the error you described. Please allow me to confirm: Is it correct that, you were using the mod normally without any errors, but after the last update, when loading an old save, the research tree repeatedly reported errors?

We did update the tech tree, but we also tested it, and theoretically, this issue shouldn’t have occurred.:(

Allow me to ask a few questions:

Does this issue occur with old saves? Is the same problem present in newly created saves?

Are you certain your mod load order is correct?

Have you verified that all your mods are updated to the latest versions? Have you tried validating the integrity of the game files?

Thank you very much for your feedback and patience. This is very helpful to us!


Hello. I'm sorry you've been unable to recreate the bug.
So, yes, i'm using the latest patch of your mod (automatically downloaded from steam workshop) and the game version is 1.6.4543 (64-bit) as by Aug 5 2025

I'm using only one DLC (royalty) but i've been tested the problem only with base game too, still happens.

Harmony is v2.4.1.0

I've seen now that one of the requirement of the mod is the DLC Biotech, but as of before the latest patch i could use the mod without any issue. If that is now mandatory because of the changes i apologize for the inconvenience

The mods are loaded as they should be (auto-sort and however no red issue): Harmony-Core-(DLC)-Humanoid Alien Races-Celestia.

Yes, the game worked just perfectly before the 20th of august, i did not add or remove mods in the meantime. As of the other day i noticed that the HUD of some of the production machine (example the Electric smelter) was missing, opening the Log with an error(if you need the log i can recreate the bug and provide it to you).

By further investigation i found the problem with the tech tree and after much more testing your mod was causing the problem.

I tested many times doing combinations, but i found out that by having ONLY the minimum mods required i could generate the bug. Tested in my main game save and tested in new clean saves.

If you need more clarification i will provide as much as i can!

I have no idea why this error is occurring :(

I'm certain this error is unrelated to the Biotech DLC, as this dependency is prepared for a future update, and we haven't uploaded this testing content yet. I also tried create a new save with only Royalty+Core, as well as with only Core, and even loading old saves that used old version mods and load it with newly version, but similarly, no such error occurred.

I'm very sorry for the inconvenience, but unfortunately, I don't seem to be able to solve this issue. Thank you so much for your help. We will continue to monitor this issue as much as possible and try to solve it, but for now, it seems there's nothing I can do.
Makron 8 月 30 日 下午 1:06 
引用自 Nitroglycfox
引用自 Makron

I have no idea why this error is occurring :(

I'm certain this error is unrelated to the Biotech DLC, as this dependency is prepared for a future update, and we haven't uploaded this testing content yet. I also tried create a new save with only Royalty+Core, as well as with only Core, and even loading old saves that used old version mods and load it with newly version, but similarly, no such error occurred.

I'm very sorry for the inconvenience, but unfortunately, I don't seem to be able to solve this issue. Thank you so much for your help. We will continue to monitor this issue as much as possible and try to solve it, but for now, it seems there's nothing I can do.

Thank you anyway for your time and patience! I'll try to buy Biotech next month and test it again if it works...

I really liked your mod and it is a shame i can't use it for now
大佬,请问一下渊灵无法打开手术菜单是什么问题吗?错误日志Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.BillStack.DoListing_Patch2 (RimWorld.BillStack,UnityEngine.Rect,System.Func`1<System.Collections.Generic.List`1<Verse.FloatMenuOption>>,UnityEngine.Vector2&,single&)
RimWorld.HealthCardUtility:DrawMedOperationsTab (UnityEngine.Rect,Verse.Pawn,Verse.Thing,single)
RimWorld.HealthCardUtility:DrawHealthSummary (UnityEngine.Rect,Verse.Pawn,bool,Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.HealthCardUtility.DrawPawnHealthCard_Patch2 (UnityEngine.Rect,Verse.Pawn,bool,bool,Verse.Thing)
RimWorld.ITab_Pawn_Health:FillTab ()
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Nitroglycfox  [开发者] 9 月 14 日 上午 7:37 
引用自 我不是人造革
大佬,请问一下渊灵无法打开手术菜单是什么问题吗?错误日志Created FloatMenu with no options. Closing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Verse.FloatMenu:.ctor (System.Collections.Generic.List`1<Verse.FloatMenuOption>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.BillStack.DoListing_Patch2 (RimWorld.BillStack,UnityEngine.Rect,System.Func`1<System.Collections.Generic.List`1<Verse.FloatMenuOption>>,UnityEngine.Vector2&,single&)
RimWorld.HealthCardUtility:DrawMedOperationsTab (UnityEngine.Rect,Verse.Pawn,Verse.Thing,single)
RimWorld.HealthCardUtility:DrawHealthSummary (UnityEngine.Rect,Verse.Pawn,bool,Verse.Thing)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.HealthCardUtility.DrawPawnHealthCard_Patch2 (UnityEngine.Rect,Verse.Pawn,bool,bool,Verse.Thing)
RimWorld.ITab_Pawn_Health:FillTab ()
Verse.InspectTabBase/<>c__DisplayClass19_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

答案是我还没来得及做适配!与其问为什么有这个bug,我更想知道渊铃是在什么情况下出现的,我得把这玩意暂时禁用了
skoomy 9 月 20 日 下午 10:35 
Config error in Celes_STCLock: description has trailing whitespace

It's in 1.6 > Defs > ThingDefs_Item > Items_Utility.xml
<ThingDef ParentName="Celes_STCResourceBase"> <defName>Celes_STCLock</defName> <label>Unresolved Self-explanatory Technology Core</label> <description>This is a Self-explanatory Technology Core from Celestia's research project "Dust-Mech technical interpretation". \n\nAn extremely advanced technological teaching device from Celestia's "The Navigator Programme" known as the "Self-explanatory Technology Core", with a variety of different forms, but most of them have a variety of obvious interfaces. Extremely rare in the Rimworld, most of them seem to be strictly guarded by Celestia's pioneering team. \n\nFrom brain links to holographic projections, the device is designed to explain Celestia's technology to any intelligent biological individual and guide him in putting it into practice. And strangely, some of the swarm-thinking creatures are unable to use and understand the knowledge taught by this device. It is unclear for what reason Celestia created this device, but it does help the user unlock further Celestia technology. </description>

It's that space at the end of the description after "further Celestia techology."
Nitroglycfox  [开发者] 9 月 22 日 上午 7:55 
引用自 skoomy
Config error in Celes_STCLock: description has trailing whitespace

It's in 1.6 > Defs > ThingDefs_Item > Items_Utility.xml
<ThingDef ParentName="Celes_STCResourceBase"> <defName>Celes_STCLock</defName> <label>Unresolved Self-explanatory Technology Core</label> <description>This is a Self-explanatory Technology Core from Celestia's research project "Dust-Mech technical interpretation". \n\nAn extremely advanced technological teaching device from Celestia's "The Navigator Programme" known as the "Self-explanatory Technology Core", with a variety of different forms, but most of them have a variety of obvious interfaces. Extremely rare in the Rimworld, most of them seem to be strictly guarded by Celestia's pioneering team. \n\nFrom brain links to holographic projections, the device is designed to explain Celestia's technology to any intelligent biological individual and guide him in putting it into practice. And strangely, some of the swarm-thinking creatures are unable to use and understand the knowledge taught by this device. It is unclear for what reason Celestia created this device, but it does help the user unlock further Celestia technology. </description>

It's that space at the end of the description after "further Celestia techology."
Sorry and, yes. We'll fix it next version.
SpectreWolfie 9 月 26 日 上午 4:50 
Bug with gene Celes nerve stimulate dependancy, resistant and impervious all show up with no graphic image(red bordered box with purplish inside and a redish x in the middle), how do i upload a screenshot since steam doesn't allow screenshots on posts? also not sure if a error log would be relavent since theres no error given? but i can try to provide one if really needed
最后由 SpectreWolfie 编辑于; 9 月 26 日 上午 4:50
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