安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








-Party popper TP: using this will randomly teleport you to another spot on the map, works like an emergency teleport for if you're stuck
- Make lowered walls more common because they are fun to throw stuff over
- A toggle to always generate the map (could break multiplayer because everyone has to have it on or off)
- Disable monster pathfinding AI until it's fixed
- Ambience: humming lights for example
- Rare variants: Small chance for the maze to generate differently then normal, some ideas i had:
Empty: no walls
Pillars: only pillars generate, no lights
Corridors: Reference to when i was testing and the map kept generating corridors
-More wall variants:
Small openings to the left or right of a wall
Pillars
- Obstacles:
Boxes
all that stuff
Anyway let me know if you have any more ideas!
Also huge chairs and stuff like that can spawn in normal rooms
i swear i fixed it though, it should not glitch like that anymore. Might have to look into that tomorrow
или переработать их
так популярность возрастёт ведь есть всего лишь 1 мод который добавляет новых монстров это cwmissing и то он их из файлов берёт и у них нет нормального ИИ
i can't add more monsters sadly enough, only change their AI and stuff :/