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In my case, the exception returned looked like this:
Object reference not set to an instance of an object.
Outer exception callstack:
at void TaleWorlds.MountAndBlade.SiegeMissionPreparationHandler.ArrangeDestructedMeshes()
at void TaleWorlds.MountAndBlade.SiegeMissionPreparationHandler.SetUpScene()
at void TaleWorlds.MountAndBlade.Mission.AfterStart()
at void TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading_Patch0(MissionState this)
at void TaleWorlds.MountAndBlade.MissionState.TickLoading(float realDt)
at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
at void TaleWorlds.Core.Game.OnTick(float dt)
at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)
at Shokuho.EditorScripts.ShoArcherStrategicPositionEnforcerHandler.CheckSwitchOffCriteria()
at Shokuho.EditorScripts.ShoArcherStrategicPositionEnforcerHandler.OnTick(Single dt)
at TaleWorlds.Engine.ManagedScriptHolder.TickComponents_Patch1(ManagedScriptHolder this, Single dt)
at ManagedCallbacks.EngineCallbacksGenerated.ManagedScriptHolder_TickComponents_Patch1(Int32 thisPointer, Single dt)