海狸浮生记 Timberborn

海狸浮生记 Timberborn

Cut Dead Trees First
Remoiry  [开发者] 6 月 15 日 下午 8:23
Bugs, issues, mod compatibility
Please let me know via here, comments, or the official Discord if you encounter issues or bugs.
最后由 Remoiry 编辑于; 6 月 16 日 下午 5:34
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Emmote 11 月 1 日 上午 9:47 
Crashes for me in 1.0.

TypeLoadException: Could not load type of field 'CutDeadTreesFirst.TreePrefabDebugger:_prefabService' (0) due to: Could not load file or assembly 'Timberborn.PrefabSystem, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
System.RuntimeTypeHandle.CanCastTo (System.RuntimeType type, System.RuntimeType target) (at <59bd7c40c082431db25e1e728ab62789>:0)
System.RuntimeType.IsAssignableFrom (System.Type c) (at <59bd7c40c082431db25e1e728ab62789>:0)
Timberborn.ModManagerScene.ModCodeStarter+<>c__DisplayClass8_0.<GetModStarters>b__1 (System.Type type) (at <2d2cc05a1c1f4150aad3cfcc776c0f2f>:0)
System.Linq.Enumerable+WhereEnumerableIterator`1[TSource].MoveNext () (at <7229ad31196947fdb61dcfd278f7b739>:0)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.Timberborn.ModManagerScene.ModCodeStarter.StartMod_Patch1(Timberborn.ModManagerScene.ModCodeStarter,Timberborn.Modding.Mod)
Timberborn.ModManagerScene.ModCodeStarter.StartMods () (at <2d2cc05a1c1f4150aad3cfcc776c0f2f>:0)
Timberborn.ModManagerScene.ModCodeStarter.Start () (at <2d2cc05a1c1f4150aad3cfcc776c0f2f>:0)
Timberborn.ModManagerSceneUI.ModManagerScenePanel.LoadModsAndStartGame () (at <a2a746d76d504724b2fde815e114b290>:0)
Timberborn.ModManagerSceneUI.ModManagerScenePanel.<InitializeModManagerPanel>b__17_0 (UnityEngine.UIElements.ClickEvent _) (at <a2a746d76d504724b2fde815e114b290>:0)
UnityEngine.UIElements.EventCallbackFunctor`1[TEventType].Invoke (UnityEngine.UIElements.EventBase evt) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventCallbackRegistry+DynamicCallbackList.Invoke (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventDispatchUtilities.HandleEventAcrossPropagationPath (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.VisualElement target, System.Boolean isCapturingTarget) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToElementUnderPointerOrPanelRoot (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventDispatchUtilities.DispatchToCapturingElementOrElementUnderPointer (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, System.Int32 pointerId, UnityEngine.Vector2 position) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.PointerEventBase`1[T].Dispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.VisualElement.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.ClickDetector.SendClickEvent (UnityEngine.UIElements.EventBase evt) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.ClickDetector.ProcessEvent[TEvent] (UnityEngine.UIElements.PointerEventBase`1[T] evt) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.PointerUpEvent.PostDispatch (UnityEngine.UIElements.IPanel panel) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.BaseVisualElementPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at <4c8c2ac66d3b48ba8987755fe670ee59>:0)
UnityEngine.UIElements.PanelEventHandler.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.EventSystems.BaseEventData sourceEventData) (at <220338602db646198abfa01068d18da7>:0)
UnityEngine.UIElements.PanelEventHandler.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) (at <220338602db646198abfa01068d18da7>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <220338602db646198abfa01068d18da7>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <220338602db646198abfa01068d18da7>:0)
UnityEngine.EventSystems.EventSystem:Update()
Same :-(
Harmony and Mod Settings load and can run game...
Sorry... but then added Cut Dead Trees First
Crash warning with debug and only allows exit
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