Fallen Aces

Fallen Aces

BLOODRUST
Taco 6 月 7 日 上午 9:50
Feedback
I'd like to give some Feedback on the Level, since... it does need some polish, I'l say it like that. But, it's not all bad, don't get me wrong.

+ Level Design
I like it, it's linear and mainly Combat focused, as you wrote, but the Arenas are fun and well designed (except for the 1st One). I would like if Exploration would be a bit more rewarding, such as Items found in the Rooms where Enemies come out of (So you'd have to take them out or kite them to grab some Extra Firepower), or maybe optional Paths with a few strong Enemies that if you manage to take out, you get a good Weapon or a good amount of Meds.

+ Enemy Variety
Unarmed Goons, Pipe-Wielding Mooks, Armed Mooks, even Throttling Goons and the Big Palooka is here! Alot of Enemies to fight, it's not just a Spam of a singular Enemy, I like that. Not much more I can say to that.



- Overwhelming Enemy Count
There are alot of Enemies and a good Variety, but the Amount of them is just overwhelming. First Arena, you got to deal with 4 Knife-Wielding Mooks and 2 Pipe-Wielding Mooks alongside a Pistol Mook. And the 2nd Arena isn't better. Multiple Times, I saw the Enemies jump over Eachother in the 2nd Arena because they had nowhere else to move to. One time, they started climbing on eachother and almost made it up to the Pistol-Wielding Mook. You don't have the Items, Meds nor the Stamina to take them all on, even if you isolate 1 it won't take long for the Others to find you and beat you up again.

- Lack of Items and Meds
I usually play on the ,,Sleep with the Fishes" Difficulty, and sheesh, I got my Ass kicked. If you play it right, you can get 1 Knife, 1 Pipe, and a Saturday Night Special later on (No Ammo tho), but not really anything else, atleast I didn't find anything else (Except for the Secret). This combined with the sheer Amount of Enemies and the tougher Enemies means you won't be able to get that far without dying. And also, no healing Items? Not a Bottle of Rum, no Painkillers, not even a single Apple.

- The 1st Arena
As I already said, 7 tougher than normal Enemies, no Cover from the 1 Mook wielding a Pistol, and it's a bit... boring. No Decorations, nothing to grab to throw, just... nothing. It's tough, too tough.

And one last Nit-Pick I have, the 4th Arena. The 3rd Arena was just empty in the ,,Sleep with the Fishes" Difficulty, most likely a Bug tho. And then, once I reached the 4th Arena, I got hit with a surprise Attack, 2 Big Palookas, a bunch of other Enemies, and I just got Bomb-rushed.



I do also have a few Suggestions for making the Map more fun and a bit more managable.

1. Exploration
As I already said, adding some Extra Areas to explore for Items/Meds/Other Things would be nice. To balance it out, you could add Enemies to these Areas on higher Difficulties so it would be a ,,Risk and Reward" Type Situration.

2. A few less Enemies/Waves
The Enemy amount if overwhelming, completely overwhelming. And all at once aswell. One thing you could do, is that there are multiple Sub-Rooms to the Arenas so the Enemies come in Waves instead of all at once.

3. Items, Meds and Decorations
Just add a few things here and there to help the Player out. Maybe a Pipe in the Wall there, a hidden Bottle of Painkillers here, a Speedloader for the Saturday Night Special up there. Also some Extra Decorations, like a lamp, a Trashcan, a Table with a few Chairs. It would not only add to the Level's Design, but also help the Player a bit since they can pick up the Items and throw them (They don't do that much Damage, but they do deliver a good Stun).
最后由 Taco 编辑于; 6 月 7 日 上午 9:52
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BingAss  [开发者] 6 月 7 日 上午 9:56 
I'll be takin' this into account
BingAss  [开发者] 6 月 7 日 上午 10:08 
I'll split enemies into waves by having multiple rooms for the to come outta i think. FIrst wave's killed, second comes out
BingAss  [开发者] 6 月 7 日 上午 11:26 
ok wow i wanted to thank you for bringing my attention to how ♥♥♥♥ the first room looks, i managed to make it wayyy better
BingAss  [开发者] 6 月 7 日 上午 11:36 
I think instead of lowering the amount of enemies in the second room, I'll put more of a focus on oil, forcing the player to time the ignition right so that they can take out the large horde
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