Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
Penguin Of Doom  [开发者] 6 月 6 日 上午 8:10
Bugs
If you want to report a bug please post it here with an accompanying report of what was happening that caused the bug to the best of your ability.
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正在显示第 1 - 15 条,共 25 条留言
Not sure if its a bug or not... the air dropped ML and HB turrets for the IG can't actually hit anything.... The turrets can't zero in on a single human and the lazers / bolter rounds fly just inches away on either side of the human model.
Penguin Of Doom  [开发者] 7 月 17 日 下午 3:22 
引用自 WarMaster GoreHowl
Not sure if its a bug or not... the air dropped ML and HB turrets for the IG can't actually hit anything.... The turrets can't zero in on a single human and the lazers / bolter rounds fly just inches away on either side of the human model.

Is that with you aiming in direct control, or with the AI aiming and firing? And what ranges is this occuring at
friend and i started 2v2, as soon as the match starts, we try to spawn units that only show up in the center. can't play as they won't run or move around.
Leonatos Invictus  [开发者] 7 月 23 日 上午 8:07 
引用自 osman.heisn@aol.com
friend and i started 2v2, as soon as the match starts, we try to spawn units that only show up in the center. can't play as they won't run or move around.
If that happens, restart the game and change hosts
SwimTripple d 7 月 26 日 上午 9:37 
on the manerhim map if you try to drive a leman russ over the little stone vehicle traps the game crashes
Penguin Of Doom  [开发者] 7 月 28 日 下午 10:05 
引用自 SwimTripple d
on the manerhim map if you try to drive a leman russ over the little stone vehicle traps the game crashes
Is this replicable every single time?
Griffin 7 月 30 日 上午 1:47 
I've been trying to get this up and running, I've done the optional stabilisation method but the game still crashes after about 10 mins of being in a map. I'm not sure what's going on, but it doesn't seem to matter who's hosting. We've tried different hosts, maps, set ups etc and keep getting the same issue
Penguin Of Doom  [开发者] 8 月 4 日 下午 8:07 
without your crash logs, a picture of the crash error or exactly what is occurring when it crashes I cannot help you

引用自 Griffin
I've been trying to get this up and running, I've done the optional stabilisation method but the game still crashes after about 10 mins of being in a map. I'm not sure what's going on, but it doesn't seem to matter who's hosting. We've tried different hosts, maps, set ups etc and keep getting the same issue
game crashes after like 20 mins its a violation execution error code. usually when i play with 4 people
Griffin 8 月 13 日 上午 10:31 
So finally had a chance to play again, same crash occurred:

EXCEPTION_ACCESS_VIOLATION read at 0x00001b8
RIP=1405d4596[quant]
RAX=00000000 RBX=00000000
RCX=00000000 RDX=0621e9c0
RSI=4835b7d88 RDI=35146d30
RSP=0621e940 RBP=0621ea80
>>>>>>eQuantExecutor:Execute
>>>>>quantThread:onExecute:nq
>>>>quantThread:quant
>>>scene:quant
>>scene:quant.bullets
>ia:spawn

CALL TO ARMS - GATES OF HELL - V1.053.0 - standard x64
2025.07.09 14:03 - x64 - 78fa3dbdc - 0x0140E745
Penguin Of Doom  [开发者] 8 月 13 日 下午 6:26 
i need to know exactly what was occuring when this crash appeared or I cant fix it
i download game but its not working even after i activate it it registers as the vanilla game
Griffin 8 月 14 日 上午 12:07 
引用自 Penguin Of Doom
i need to know exactly what was occurring when this crash appeared or I cant fix it

It was me and one other against 2 AI on a skirmish, playing a Battle Zones game on Industry map I believe. Just spawned in a LR Vanquisher and it crashed.
MichaelMarko 8 月 15 日 下午 10:27 
it appears that for any tank that has a extended width due to spools, they can get stuck since the path finding only consider track width
BroZ 8 月 16 日 下午 1:37 
引用自 Leonatos Invictus
引用自 osman.heisn@aol.com
friend and i started 2v2, as soon as the match starts, we try to spawn units that only show up in the center. can't play as they won't run or move around.
If that happens, restart the game and change hosts

Have the same issue for 2v2 as well, I followed the step but it doesn't work.
Seems to be happing on vanilla map only tho
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