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I am slowly trying to find a workaround, and I suspect that the problem rests in removing parts "under other parts" (not using full FullAssemblyDelete), tho more testing is required to confirm this. I'll try to update the mod till end of the week.
Tho any chance you could give me more details on when this issue happens (What vehicle, where it happened on map, how long it took.), and possibly provide save, I have a hard time replicating the issue. I would be very glad if you could help me with providing more information.
Also could you let me know on what type of disc (SSD/HDD etc.) on what you have Zomboid installed, as this could be caused by slow loading times / shutters.
With regards to disk type, I’m actually playing on steam deck. Vehicle type, I can’t recall for certain, I think I remember a chevalier, but it’s definitely happened to multiple types, it seems to affect both cars I’ve driven and moved, and also cars I’ve yet to touch.
One more thing, this solution and code change was totally all the AI, I’ve not even looked at the code, as I’m used to other languages in other games(mainly space engineers) so if this contains any glaring errors blame Silicon Valley 😂.
What I tried:
1. Hierarchy-aware coordination - attempted to ensure if suspension was removed, brakes+tires were also removed to maintain valid configurations. Failed due to Project Zomboid’s spawn order complexity and state management issues.
2. Retroactive removal system - tried having later-spawning parts remove already-spawned parts to fix hierarchy. Didn’t work - setInventoryItem(nil) appears ineffective on already-created parts.
3. Complex state tracking - multiple attempts at coordinating decisions across different Vehicles.Create functions. Created more problems than it solved.
Final solution:
Reverted to your original code structure but never remove brakes or suspension - instead set their condition to 1 (essentially broken but present). Only tires can be safely removed without physics issues.
Result: Same gameplay experience (broken parts need replacement), same visual appeal (missing tires), zero physics instability. Clean, simple code that respects PZ’s architecture.
The key insight: don’t fight the engine’s limitations - work within them.
I officially admit defeat lol. I’ll keep my fingers crossed for you :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3536292786