Call of Duty: Black Ops III

Call of Duty: Black Ops III

THE CUBE: INFINITE TOWER
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Dummy37  [udvikler] 29. maj kl. 19:36
BUG REPORT
Please post in this Discussion if you find any Bugs. Be specific!
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AlucarD 2. juni kl. 23:00 
Hey bud, we got the MagmaGat after Round 30, and it BREAKS the map. You put down a bunch of shots randomly into the ground, and the Zombies stop aggro'ing entirely on the Top 3 Floors. It affects the Russian Manglers as well, and completely breaks the map, causing Infinite Level possibility. Otherwise, fire map.
Tank Dempsey 2. juni kl. 23:04 
In our run, round 35+ the zombies and Russian Manglers lose tracking on only the top 3-4 floors. Can’t tell if it’s a magmagat issue or something else entirely. Also the acidgat I don’t think works properly. Each shot shoots 3 acid shots and they just appear attached to the nearest zombie. There’s no attraction feature like in Mob. However, don’t know for sure if that’s cause the gun is broke or the top 3 floors is broke, I traded it for the Ameli because Ameli=boner and I go big boner
Dummy37  [udvikler] 3. juni kl. 4:37 
Oprindeligt skrevet af Tank Dempsey:
In our run, round 35+ the zombies and Russian Manglers lose tracking on only the top 3-4 floors. Can’t tell if it’s a magmagat issue or something else entirely. Also the acidgat I don’t think works properly. Each shot shoots 3 acid shots and they just appear attached to the nearest zombie. There’s no attraction feature like in Mob. However, don’t know for sure if that’s cause the gun is broke or the top 3 floors is broke, I traded it for the Ameli because Ameli=boner and I go big boner
Thanks for the feedback! I’ll look into this
AlucarD 3. juni kl. 10:52 
Oprindeligt skrevet af Dummy37:
Thanks for the feedback! I’ll look into this
So I ran the map again this morning and the MagmaGat issue is replicable. Felt pretty easy to replicate the bug after I unlocked the Boss fight and spammed the living hell out of the MagmaGat all over the room. Zombies for whatever reason continue to bug out and stop tracking the player on the Top 3 (sometimes 4) floors, yet near the bottom, they track no problem. Another interesting side-effect, is that Monkeys and Arneys **DONT WORK** in getting the Zombie aggro from being at a standstill and not moving. Sometimes the Panzers are affected as well, and stop tracking the player. Definitely an interesting one.
AlucarD 3. juni kl. 10:53 
I'll see if Tank Dempsey and I can recreate it and record it somehow so you can personally SEE how it's working.
Sidst redigeret af AlucarD; 3. juni kl. 11:54
Dummy37  [udvikler] 3. juni kl. 10:57 
Oprindeligt skrevet af AlucarD:
I'll see if Shark and I can recreate it and record it somehow so you can personally SEE how it's working.
That would be awesome! If I can’t figure out how to fix it, I might have to remove the magma/acidgats if it’s gamebreaking. Or I’ll just leave it in and call it a “feature” lol. Hopefully there’s an easy fix
AlucarD 3. juni kl. 21:18 
Oprindeligt skrevet af Dummy37:
That would be awesome! If I can’t figure out how to fix it, I might have to remove the magma/acidgats if it’s gamebreaking. Or I’ll just leave it in and call it a “feature” lol. Hopefully there’s an easy fix

So my Duo and I have come to the assumption that it is Tactia Sangria + MagmaGat that's breaking the Zombie Aggro. He's currently working on posting it somewhere and getting the link so you can see what it LOOKS like. Haven't done any testing of the MagmaGat without Tactia Sangria, but that's for another day. Good thing is, the AcidGat *SHOULD* be fine for now. I wasn't having any issues with it.
Sidst redigeret af AlucarD; 3. juni kl. 21:18
Dummy37  [udvikler] 4. juni kl. 4:39 
Oprindeligt skrevet af Tank Dempsey:
https://www.youtube.com/watch?v=nNo8cMXiElQ
Wow that’s really bad! Thank you so much for sharing. I’ll try to fix this. I never would have thought it would be connected to Taq-Sangria
AlucarD 4. juni kl. 14:28 
Oprindeligt skrevet af Dummy37:
Oprindeligt skrevet af Tank Dempsey:
https://www.youtube.com/watch?v=nNo8cMXiElQ
Wow that’s really bad! Thank you so much for sharing. I’ll try to fix this. I never would have thought it would be connected to Taq-Sangria
If you want to Add me on steam, I can be a little more in-depth with what we do to replicate the issue and test anything that you want tested.
Infinite loading screen fix?
Ppanter 11. juni kl. 12:50 
sometimes after getting revived for some reason you lose all your money and even all you weapons and then you just randomly have a different pistol...
. 21. juni kl. 9:59 
zombie stacked & not reacted :quick:
great map except for the bug i got
zombies just went to certain points ignoring me from double tap level or jugger after that
(i guess due to the large number of targets at the moment it could happen)
bug on video - https://youtu.be/pnYU8TB9vQU?si=NvW70w1WUxOcD-kF
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