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报告翻译问题








I'm not able to replicate it looping on itself infinitely. Do you have more details on how that happened? It might be a conflict with another mod.
Edit: My apologies,It is definitely a mod conflict!
The old thunder shield didn't stack. Just in case the new one doesn't stack either.
Also, the ring it gives you adds an immediate lightning proc if you already have a lightning orb whereas lightning doesn't proc at all if you didn't have lightning channeled yet even though both effects supposedly happen at the same time. Not sure how much of this is intentional.
Light speed attack can waste hits by targeting an enemy that's already dead.
Thanks Zu for pointing these things out.
I sent out a new patch to address the things you mentioned. So Level Up is supposed to remember. Hot Rod is supposed to not remember. Texts have been updated to mention this.
I have made a change to make Thunder Shield stack. As far as channeling and processing goes though... I will have to look at it later b/c I'm not sure how I want it to go lol. I really just want to make the card simpler.
Light Speed Attack should be fixed now.
The other is with Level Up, where it gives a different effect based on what was last played, but the effect doesn't seem to do anything. The first time I used Level Up, it was the Skill effect, which should have given me 2 Dex per Ring, but nothing seemed to be happening, but I also wasn't playing the Rings. The second time, it was the Attack effect, and this time I did play the Rings (via Light Speed Dash), but I didn't get any Strength from either having Rings nor playing them. I also find it interesting that Strength and Dexterity say its permanent, but the Focus for playing a Power is temporary.
Level Up is supposed to be a passive effect. The intention is that if you play Homing Attack, the card art and text should say "Rings give you 1 Strength." It will not do anything if you have no rings. If it says 2 Strength, you might not be on the latest version b/c I forgot to update the text on one of the versions.
If you have one Ring, your Strike will do 7 damage. If you have two Rings, your Strike does 8 damage. It's all about having Rings in your hand. With Light Speed Dash, you won't have any Rings in your hand which is a risk vs reward kind of thing.
Sometimes the effect will not show a difference if you have Weaken or Frail. I'm guessing that's the case here.
I will change Level Up's text in the next update to be more clear. "For each Ring in your hand, you have X more Strength/Dexterity/Temp Focus"
As for the Temp Focus. I was overthinking it. I thought about it too hard and thought one thing meant another, but I will leave as is for now. Might fix in a later update.
I've added a failsafe so that Nice Smile (now Perfect Score) no longer works after getting 99 Vigor. Hopefully this will make it play nicer with other mods. (idk which mod breaks it so I can't test)
@Protogen_Rhythm
You're right. That power did not stack. I sent out a patch to fix it. Thanks for pointing it out!
Not bugs, just oversights:
The in-game mod config lists "act iv boss music" twice.
Trickster is missing a preview showing what a trick is.
Trick finisher has double audio if echo form is active.
Endless boost+ still has the old wording.
Smol balance concern in the wrong topic cuz I didn't feel like leaving a separate comment:
Dash panel seems overtuned. Cards like this typically exhaust - at least if unupgraded.
The intention behind Dizzy is to reduce the enemy's attack by the highest cost in your hand and that amount is intended to be very dynamic. I will take another look to see if it's performing correctly and maybe add a tooltip to be more clear on which card it's looking at.
Oh Dash Panel is very comparable with Defect's Aggregate which depends on your deck's draw pile. Here are the apparent risks w/ Dash Panel.
- If you draw it after the initial five cards, it's likely to be a dead card.
- If it ends up on _ _ _ X _ OR _ _ _ _ X, the card has zero value, unless you have a draw card, a card that creates tricks, or the far right card has a cost greater than 1.
- If the 2(3) cards happen to be 1 cost.
- Your hand just happens to have a lot of low cost cards. Like Boost, Ricochet, and InstaShield.
I typically don't upgrade this card because I generally have a ton of 1-cost cards. I think the card is too situational to be nerfed. That said, Silent's starter relic really helps this card a lot.
That said, I might nerf Blast Off. `Heavy. Gain 2(3) energy.` Comparable w/ Turbo, it's insanely good. And with this new relic I've designing, it's even stronger.
It's been so quiet that I might make an OC called the Cricket.