Barotrauma 潜渊症

Barotrauma 潜渊症

Robotrauma Remake
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Kaofan  [开发者] 5 月 29 日 上午 4:37
Suggestions & Ideas
Have an idea for a new exo-skeleton, implant or chip? Write here what should appear in fashion!
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正在显示第 1 - 15 条,共 56 条留言
Blam 5 月 30 日 上午 9:54 
Add faction based exo-skeletons.
Kaofan  [开发者] 5 月 30 日 上午 10:00 
引用自 Blam
Add faction based exo-skeletons.

That's a good idea. I'll just ask if you mean a faction where there's also reputation and missions?
sensuper1 5 月 30 日 上午 11:28 
引用自 Kaofan
引用自 Blam
Add faction based exo-skeletons.

That's a good idea. I'll just ask if you mean a faction where there's also reputation and missions?

I think rep requirements adds a lot of good choice and makes for good world building.
Also in the immolator it says that it was developed by the separatists
If the Prototype Combat Exo-Frame could get V1's wings, that'd be pretty neat, seeing as the head already exists.
more heads and ways to customize your body would be pretty cool
Fagottini 5 月 31 日 下午 1:00 
From game Pulsar Lost Colony:
- make them more fragile (less HP) and less capable of carrying loads (less stack size)
- forbid the wearing of normal clothes
最后由 Fagottini 编辑于; 6 月 1 日 上午 10:15
Fagottini 5 月 31 日 下午 1:05 
And make repair a little more expensive
Fagottini 5 月 31 日 下午 1:15 
Turn down the sound of the energy gun firing
Make the sound of a fully discharged robot quieter and less frequent
Lemon 6 月 1 日 上午 1:58 
Is it possible to make it that robots don't need oxygen? Its kinda annoying since you already take damage from water.
Kaofan  [开发者] 6 月 1 日 上午 2:02 
引用自 Lemon
Is it possible to make it that robots don't need oxygen? Its kinda annoying since you already take damage from water.

Robots don't need oxygen. During testing I didn't see robots need oxygen XD

Edit: You may be marked as low on oxygen when you play as a Robot, but you don't actually lose
最后由 Kaofan 编辑于; 6 月 1 日 上午 2:03
Lemon 6 月 1 日 下午 12:13 
Just tested that, pretty cool but the water can and WILL turn me into scrap tho.

Anywho, ive been thinking of some ideas that maybe you could implement in the mod.

1. A new craftable exo frame that actually allows you to survive sudden floods.

2.A spray that allows you to put a waterproof coating on your circuits which could maybe last for like, 5 minutes?

3.A sealed diving suit? Idk... Would be nice to just take a normal diving suit and just seal it?

4.And alarm for getting knocked out? I sorta noticed when i was low on charge i made a constant alarm sound. (Helped my friend to locate me in the station when i went afk lol)

5.Possibly being able to take out the drive in robots to put in a spare body? Would be cool but might be hard to implement...

And thats all!

Btw, even with the current uhhhh, hydrophobia difficulty, i am IN LOVE with this mod so keep up the good work :D
Kaofan  [开发者] 6 月 1 日 下午 2:14 
引用自 Lemon
Just tested that, pretty cool but the water can and WILL turn me into scrap tho.

Anywho, ive been thinking of some ideas that maybe you could implement in the mod.

1. A new craftable exo frame that actually allows you to survive sudden floods.

2.A spray that allows you to put a waterproof coating on your circuits which could maybe last for like, 5 minutes?

3.A sealed diving suit? Idk... Would be nice to just take a normal diving suit and just seal it?

4.And alarm for getting knocked out? I sorta noticed when i was low on charge i made a constant alarm sound. (Helped my friend to locate me in the station when i went afk lol)

5.Possibly being able to take out the drive in robots to put in a spare body? Would be cool but might be hard to implement...

And thats all!

Btw, even with the current uhhhh, hydrophobia difficulty, i am IN LOVE with this mod so keep up the good work :D


"1. A new craftable exo frame that actually allows you to survive sudden floods." - If you mean exoskeletons that have a greater depth in water, there is even one from 8,000 meters, I think.

"2.A spray that allows you to put a waterproof coating on your circuits which could maybe last for like, 5 minutes?" - Remember that there are: "Drive Reader", "Drive Reader MK. II" and "Drive Reader MK. III" and modules for this and genetics

"3.A sealed diving suit? Idk... Would be nice to just take a normal diving suit and just seal it?" - Then there would be no real purpose, and there has to be some hindrance, right?

"4.And alarm for getting knocked out? I sorta noticed when i was low on charge i made a constant alarm sound. (Helped my friend to locate me in the station when i went afk lol)" - Yes, if your robot is exhausted it will make a sound every now and then

"5.Possibly being able to take out the drive in robots to put in a spare body? Would be cool but might be hard to implement..." - There is no point in talking about it, too much scheming and coding
SoftRoom 6 月 2 日 下午 1:39 
I would suggest returning the robot to its original texture, when it was without a suit and looked like a simple skeleton with wires.
Kaofan  [开发者] 6 月 2 日 下午 2:09 
引用自 TyPlan
I would suggest returning the robot to its original texture, when it was without a suit and looked like a simple skeleton with wires.

This is his original skin, I never changed it
Ev1L 6 月 2 日 下午 5:41 
Maybe this will help for the further development of the add-on.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2961905724
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